= Project Work = == Abstract == The project work will be done in teams of 2 to 3 persons. You will choose a topic you are interessted in to work on for about four weeks. You will write a small development/implementation plan that you should stick to during work. == Topics == [[TracNav(TracNav/TOC_PPS)]] || Topic || Link || Complexity || Severity || Short Description || || Phyics Engine || #82 || (- ++) || (+) || An engine that simulates physical reactions || || Spaceship Control || #60, #61 || (=) || (=) || Control that will enable someone to flight freely in through the world|| || Power-UPs || #xx || (-) || (-) || A way to let the player pick up some power-ups || || MD3 Model Loading || #62 || (++) || (=) || Load models saved in the Quake3 model format || || 3ds Model Loader || #36 || (+) || (-) || Load models saved in the famous 3DMax format || || Animated Textures (movie-player) || #50 || (=) || (-) || Add the ability to play movies in Orxonox or make some animated textures || || Terrain Collision Detection || #100 || (+) || (=) || Add collision detection with the terrain || || Mission Manager || #91 || (++) || (++) || A manager that checks if the game goals have been reached || || Scriptng Engine || #xx, #105 || (+++) || (++) || An engine that enables the game developer to designe interactive scenes || || Height Map || #17 || (+) || (-) || A way how the terrain is been saved || || GUI/HUD (Heads Up Display) || #22, #104 || (-/++) || (=) || Heads up Display for the fighter || || Fog Effects || #51 || (--) || (-) || Add some atmospheric fog to the levels || || GUNS || #92 || (=) || (=) || Add some wicked guns to the game || || More ideas? || [https://www.orxonox.net/cgi-bin/trac.cgi/newticket New Ticket] || () || () || make your topic yourself||