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Changes between Version 1 and Version 2 of pps/TopicsWS2006


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Timestamp:
Oct 25, 2006, 9:00:42 PM (18 years ago)
Author:
patrick
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  • pps/TopicsWS2006

    v1 v2  
    1515   1. make outlines (skizzen) of the objects you like to create
    1616   1. generate content
    17  * 20. Dec 06:  '''Implementation stop, review in teams and design resync (1day)'''
    18    1. Show what you did, and how it will go on
    19    1. Are you sill in your development schedule?
    20  * 20. Dec 06: '''Continue implementation (3 weeks)'''
    21    1. From now on the media files will me created (models, textures, worlds, films,...)
    22    1. The source implementation will continue and finish as fast as possible
    23  * 07.06.06:  '''Project freeze: debug and documentation session (1 week)'''
    24    1. Use GDB
    25    1. Use Valgrind
    26    1. Document with doxygen
    27    1. Write a Module description on the wiki
    28  * 14.06.06: '''Code finished and working perfectly'''
    29  * 28.06.06: '''Content finished: all models work, the world is playable'''
    30  * 05.07.06: '''Convention and big show'''
     17 * 20.Dec 06:  '''Implementation stop, review in teams and design resync (1day)'''
     18   1. show what you did, and how it will go on
     19   1. are you sill in your development schedule?
     20 * 20.Dec 06: '''Continue implementation/ content creation (2 weeks)'''
     21   1. the source implementation will continue and finish as fast as possible
     22   1. the content created should be finished as soon as possible too.
     23 * 10.Jan 07:  '''Project freeze: debug, documentation and testing phase (1 week)'''
     24   1. use GDB
     25   1. use Valgrind
     26   1. document with doxygen
     27   1. write a module description on the wiki
     28   1. write a model/content description on the wiki
     29 * 24.Jan 07: '''Code finished and working perfectly'''
     30 * 31.Jan 07: '''Convention and big show'''
    3131
    3232
    3333== Topics ==
    3434
     35Difficulty:
     36|| +++ || Very difficult ||
     37
    3538=== Framework ===
    36 || Network                    || #132 || Chrigi ||
    37 || BSP World Model            || #133 || Claudio ||
    38 || Reflective Water           ||      || Stefan ||
    39 || Artificial Intelligence    || #134 ||
    40 || Scripting Engine           || #115 || Silvan ||
    41 || Mission Manager            || #91  ||
     39|| Title                                                                                || Difficulty || Ticket ||
     40|| Module: Vertical Scroller Controls and Cut-Scenes                                    || ++
     41|| Module: Generic Consoles/Terminals for Shops/Dialogs/Mission Goals, Character System ||
     42|| Module: Multiple Weapon Systems                                                      ||
     43|| Module: Artificial Intelligence                                                      ||
    4244
    43 === Graphics Engine ===
    44 || Weather Effects Manager    || #135 || David, Andi ||
    45 || Alternative Model Format   || #136 ||
    46 || Ingame GUI                 || #104, milestone:0.3.7_gui                      ||
    47 || Advanced OpenGL Topics and Shaders || milestone:0.3.6_graphics_and_performance ||
     45
     46=== Public Relations ===
    4847
    4948
    5049=== Content Creation ===
    51 || Creating Models, Textures and Artwork || || Benjamin
    52 || Creating Concept Paper for Orx        ||#129 || Beni K. ||
    53 || Orxonox homepage reimplementation     ||      ||
    5450
    55 
    56 Please see the [wiki:PPS_Projects Chosen Project] to see who made what