48 | | - It is suggested to just copy/paste the relative coordinates and the models, if the turret is not scaled. Otherwise the relative coordinates and the AddPoint-Values (needed for the "MuzzleFlash") must be adjusted by the scale factor in the XMLfile. The Weapon (Bsp_Weapon) has the values "Range" (if within, the Player is "seen"), "SetDamage" (Life Energy that is taken from Target, if hit), "FireRate" (persec) and a value "AlwaysHit". If "AlwaysHit" is set false, the turret "misses" the target with a probability depending on range and distance between Turret and Target (probability: p[d=range] = 0, p[d=0] = 1). |
| 48 | - It is suggested to just copy/paste the relative coordinates and the models, if the turret is not scaled. Otherwise the relative coordinates and the !AddPoint-Values (needed for the "!MuzzleFlash") must be adjusted by the scale factor in the XMLfile. The Weapon (Bsp_Weapon) has the values "Range" (if within, the Player is "seen"), "!SetDamage" (Life Energy that is taken from Target, if hit), "!FireRate" (persec) and a value "!AlwaysHit". If "!AlwaysHit" is set false, the turret "misses" the target with a probability depending on range and distance between Turret and Target (probability: p[d=range] = 0, p[d=0] = 1). |