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Changes between Initial Version and Version 1 of ~archive/AtmosphericEngine


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Timestamp:
Nov 27, 2007, 10:40:32 PM (17 years ago)
Author:
landauf
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  • ~archive/AtmosphericEngine

    v1 v1  
     1= AtmosphericEngine =
     2
     3== Overview ==
     4The atmospheric engine is an engine to create and control weather effects in the orxonox worlds in an easy way.[[br]]
     5Various atmospheric effects like rain, snow, fog etc. can be activated by simple functions.
     6[[TOC]]
     7
     8== UML - Design ==
     9UML-Classdiagram
     10{{{
     11#!html
     12<a href="https://www.orxonox.net/cgi-bin/trac.cgi/attachment/wiki/AtmosphericEngine/AtmosphericEngine.png?format=raw">
     13<img src="https://www.orxonox.net/cgi-bin/trac.cgi/attachment/wiki/AtmosphericEngine/AtmosphericEngine.png?format=raw" width=300></a>
     14}}}
     15
     16== Modules ==
     17
     18=== VolFogEffect ===
     19Volumetric Fog - new idea: create animated fog with shaders. same as the animated clouds. [[br]]
     20Example:
     21{{{
     22#!html
     23<a href="https://www.orxonox.net/cgi-bin/trac.cgi/attachment/wiki/AtmosphericEngine/fog1.jpg?format=raw">
     24<img src="https://www.orxonox.net/cgi-bin/trac.cgi/attachment/wiki/AtmosphericEngine/fog1.jpg?format=raw" width=300></a>
     25
     26<a href="https://www.orxonox.net/cgi-bin/trac.cgi/attachment/wiki/AtmosphericEngine/fog2.jpg?format=raw">
     27<img src="https://www.orxonox.net/cgi-bin/trac.cgi/attachment/wiki/AtmosphericEngine/fog2.jpg?format=raw" width=300></a>
     28}}}
     29
     30Other Links:
     31 * [http://www.xs4all.nl/~ath8n0r/div/ Volumetric Fog] - code and a little prosa
     32 * [http://glazsd.tripod.com/proj/volfog/ Volumetric Fog] - less docu, just code.
     33 * [http://www.apgsoftware.co.uk/gl/demos.html] - some more code
     34
     35
     36== Varia Examples ==
     37 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=354442 Dynamic Sky System][[br]]
     38 * [http://www.vterrain.org/Atmosphere/rain.html rain, fog, lighting, and snow]
     39
     40Terrain Lighting:
     41 * [http://www.cs.utah.edu/vissim/papers/sunsky/ light and daytime] - much about this topic with lots of images and source, actualy too heavy...
     42 * [http://www.vterrain.org/Atmosphere/index.html sky and atmosphere rendering]
     43
     44== Programmers ==
     45[http://hdavid@ee.ethz.ch David Hasenfratz][[br]]
     46[http://amaechler@ee.ethz.ch Andreas Maechler][[br]]