= AtmosphericEngine = [[ArchivePage]] == Overview == The atmospheric engine is an engine to create and control weather effects in the orxonox worlds in an easy way.[[br]] Various atmospheric effects like rain, snow, fog etc. can be activated by simple functions. [[TOC]] == UML - Design == UML-Classdiagram [[Image(AtmosphericEngine.png)]] == Modules == === VolFogEffect === Volumetric Fog - new idea: create animated fog with shaders. same as the animated clouds. [[br]] Example:[[br]] [[Image(fog1.jpg)]] [[br]] [[Image(fog2.jpg)]] Other Links: * [http://www.xs4all.nl/~ath8n0r/div/ Volumetric Fog] - code and a little prosa * [http://glazsd.tripod.com/proj/volfog/ Volumetric Fog] - less docu, just code. * [http://www.apgsoftware.co.uk/gl/demos.html] - some more code == Varia Examples == * [http://www.gamedev.net/community/forums/topic.asp?topic_id=354442 Dynamic Sky System][[br]] * [http://www.vterrain.org/Atmosphere/rain.html rain, fog, lighting, and snow] Terrain Lighting: * [http://www.cs.utah.edu/vissim/papers/sunsky/ light and daytime] - much about this topic with lots of images and source, actualy too heavy... * [http://www.vterrain.org/Atmosphere/index.html sky and atmosphere rendering] == Programmers == [mailto:hdavid_at_ee.ethz.ch David Hasenfratz][[br]] [mailto:amaechler_at_ee.ethz.ch Andreas Maechler][[br]]