= Element2D = An abstract !SuperClass, that knows how to be drawn onto a 2-dimensional screen. * __definition__: {{{ #!cpp ... #include "element_2d.h" ... //! A class that enables the class Crosshair : public PNode, public Element2D, public EventListener { ... } }}} * __usage__: {{{ #!cpp void setPosition2D(int xCoord, int yCoord); void setAlignment(E2D_ALIGNMENT alignment) { this->alignment = alignment; }; void setLayer(E2D_LAYER layer); void setVisibility(bool visible) { this->visible = visible; }; void setBindNode(const PNode* bindNode) { this->bindNode = bindNode; }; }}} These functions are quite selfexplanatory. Important are two things: 1. you set only a relative-position with setPosition2D 2. when you set a bindNode, the 2D-element will follow the BindNode's Position, trying to approximate it.