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Changes between Initial Version and Version 1 of ~archive/Engine


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Timestamp:
Nov 30, 2007, 10:32:32 PM (17 years ago)
Author:
landauf
Comment:

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  • ~archive/Engine

    v1 v1  
     1= Features =
     2[[ArchivePage]]
     3
     4[[TracNav(TracNav/TOC_Coding)]]
     5
     6== Platform & 3D API support ==
     7 * OpenGL support
     8 * Linux, Windows (all major versions) and Mac OSX support
     9 * Builds on gcc 3+ on Linux / Mac OSX (using XCode)
     10
     11== Material / Shader support ==
     12 * Powerful material declaration language
     13 * Load textures from PNG, JPEG, TGA or BMP
     14 * Textures can be provided and updated in realtime
     15 * Material LOD support; your materials can reduce in cost as the objects using them get further away
     16
     17== Meshes ==
     18 * Export from many modelling tools including Blender, Milkshape3D, 3D Studio Max and Maya as .obj/.mtl and md2 files
     19 * Linear 3D animation module
     20
     21== Special Effects ==
     22 * Powerful and fast [wiki:archive/ParticleEngine ParticleEngine], including easily extensible emitters. Uses billboarding.
     23
     24== Collision Detection ==
     25 * Algorith to create an Object-Aligned-Bounding-Box out of a vertices-soup
     26 * OBB obj-obj collision detection
     27 * Quadtree separation on the terrain, triangle-OBB collision detection for terrain-obj collisions.
     28
     29== Misc. ==
     30 * Powerful and simple Event Handling System, supporting different states and many input devices like mouse, joystick, joypad and keyboard
     31 * Support for skyboxes, skyplanes and skydomes, very easy to use
     32 * Easy to use XML and ini reader/writer.
     33 * Powerful scripting engine.