Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changes between Initial Version and Version 1 of ~archive/Guns


Ignore:
Timestamp:
Nov 28, 2007, 2:02:14 AM (17 years ago)
Author:
landauf
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • ~archive/Guns

    v1 v1  
     1= GUNS =
     2[[TracNav(TracNav/TOC)]]
     3one of the most interesting part for players of action games are GUNS.
     4
     5== types ==
     6__orxonox__ knows the following Gun-types:
     7  1. __Lasers__, unidirectionals
     8   * '''direction''': one specified: front, sideways, backwards, up down
     9   * '''shiptype''': small ships
     10  1. __Rockets__
     11   * '''direction''': initial: to the front (if there exists one), flightpath variable
     12   * '''shiptype''': all ships
     13  1. __Turrets__:
     14   * '''direction''': mouse-look
     15   * '''shiptype''': big ones (supporting multiple people)
     16  1. __Bombs__
     17   * '''direction''': hole screen
     18   * '''shiptype''': only the big guys :)
     19
     20-----
     21
     22== implementation ==
     23
     24  * '''WeaponManager''': every ship has a WeaponManager, that...
     25   * handles its guns,
     26   * ticks them,
     27   * lets them shoot,
     28   * connects them to ships energy
     29   * activates/deactivates
     30   ... them.
     31
     32-----
     33
     34  * '''Weapon''': Superclass: this is the main class for Weapons, that will be derived by .see types. (many more)
     35  * '''Projectile''': Superclass: The Projectile-class is the main class for any ammo, what we acctually throw at enemies
     36   * Lasershots
     37   * Rockets
     38   * Electrical charges (as we are elictrical engeneers)
     39   * the Bomb(tm) itself
     40   * water and so on......