| 1 | = GUNS = |
| 2 | [[TracNav(TracNav/TOC)]] |
| 3 | one of the most interesting part for players of action games are GUNS. |
| 4 | |
| 5 | == types == |
| 6 | __orxonox__ knows the following Gun-types: |
| 7 | 1. __Lasers__, unidirectionals |
| 8 | * '''direction''': one specified: front, sideways, backwards, up down |
| 9 | * '''shiptype''': small ships |
| 10 | 1. __Rockets__ |
| 11 | * '''direction''': initial: to the front (if there exists one), flightpath variable |
| 12 | * '''shiptype''': all ships |
| 13 | 1. __Turrets__: |
| 14 | * '''direction''': mouse-look |
| 15 | * '''shiptype''': big ones (supporting multiple people) |
| 16 | 1. __Bombs__ |
| 17 | * '''direction''': hole screen |
| 18 | * '''shiptype''': only the big guys :) |
| 19 | |
| 20 | ----- |
| 21 | |
| 22 | == implementation == |
| 23 | |
| 24 | * '''WeaponManager''': every ship has a WeaponManager, that... |
| 25 | * handles its guns, |
| 26 | * ticks them, |
| 27 | * lets them shoot, |
| 28 | * connects them to ships energy |
| 29 | * activates/deactivates |
| 30 | ... them. |
| 31 | |
| 32 | ----- |
| 33 | |
| 34 | * '''Weapon''': Superclass: this is the main class for Weapons, that will be derived by .see types. (many more) |
| 35 | * '''Projectile''': Superclass: The Projectile-class is the main class for any ammo, what we acctually throw at enemies |
| 36 | * Lasershots |
| 37 | * Rockets |
| 38 | * Electrical charges (as we are elictrical engeneers) |
| 39 | * the Bomb(tm) itself |
| 40 | * water and so on...... |