Changes between Version 2 and Version 3 of ~archive/HeatHaze
- Timestamp:
- Nov 30, 2007, 8:12:47 PM (17 years ago)
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~archive/HeatHaze
v2 v3 8 8 3. Use the information from step one to generate a grey map (the map is generated by the shader) which is used to calculate the vectors which are used to disturb the picture.[[br]] 9 9 10 What I need to do is create a class that handels all this steps for every heat haze enabled particle system on the screen. I call this class " HeatParticleManager".[[br]]10 What I need to do is create a class that handels all this steps for every heat haze enabled particle system on the screen. I call this class "!HeatParticleManager".[[br]] 11 11 Here's a small UML Diagram to get the general idea: [[br]] 12 12 [[Image(HeatHaze.png)]]