Version 1 (modified by landauf, 17 years ago) (diff) |
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Heat Haze
The goal is to implement a good-looking heat haze effect.
The general idea is:
- Render all particles into a buffer
- Render the world
- Use the information from step one to generate a grey map (the map is generated by the shader) which is used to calculate the vectors which are used to disturb the picture.
What I need to do is create a class that handels all this steps for every heat haze enabled particle system on the screen. I call this class "HeatParticleManager".
Here's a small UML Diagram to get the general idea:
Attachments (3)
- heat.png (4.4 KB) - added by landauf 17 years ago.
- heat_2.png (5.6 KB) - added by landauf 17 years ago.
- HeatHaze.png (17.6 KB) - added by landauf 17 years ago.
Download all attachments as: .zip