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Changes between Initial Version and Version 1 of ~archive/InteractiveScreenplay


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Timestamp:
Aug 24, 2005, 10:10:00 PM (19 years ago)
Author:
patrick
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  • ~archive/InteractiveScreenplay

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     1= Interactive Screenplay =
     2[[TracNav(TracNav/TOCCP)]]
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     4An interactive screenplay is just like an ordinary movie screenplay, except that instead of a linear list of scenes, you (or the writer you hire) will have to write independent bits and pieces which can be played in a potentially large variety of sequences.  Not only does this make interactive screenwriting very complicated (as it is both imperative and excruciating to ensure consistency), it also makes it long: a typical screenplay for a two-hour interactive movie contains about six hours of material.  Writing an interactive movie typically requires 4 to 6 months of work, depending on the author's level of expertise with the medium.
     5
     6As far as I know, there are still no good tools on the market to facilitate non-linear writing.  Some packages support simple branching stories, but that's it.  For anything more complicated than that, you are on your own.
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     8Not very many people can write a convincing interactive screenplay, or explain how to do it.  I recommend you look up Lee Sheldon's writings on Gamasutra or his CGDC tutorials if you are interested in this topic; he is one of very few masters of the genre.