Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changes between Initial Version and Version 1 of ~archive/NetworkStream


Ignore:
Timestamp:
Nov 27, 2007, 11:31:06 PM (17 years ago)
Author:
landauf
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • ~archive/NetworkStream

    v1 v1  
     1= NetworkStream =
     2
     3Next steps:
     4 * Object creation and destruciton:
     5   1. The NetworkStream creates a NetworkSocket in its constructor
     6   1. The NetworkStream deletes and uninitializes the NetworkSocket in its constructor
     7 * processData() function: upstream
     8   1. it first gets the data from the underlaying NetworkSocket.
     9   1. pass the data to the ConnectionMonitor::processData();
     10   1. pass the data to the NetworkProtocol::removeHeader();
     11   1. pass the data to the [wiki:Synchronizeable Synchronizeable] object
     12 * processData() function: downstream
     13   1. get the data from the [wiki:Synchronizeable Synchronizeable] object
     14   1. pass the data to the ConnectionMonitor::processData();
     15   1. pass the data to the NetworkProtocol::removeHeader();
     16   1. pass the data to the NetworkSocket object
     17 * test your work always with the src/subprojects/network/ application
     18 
     19[[br]]
     20[[br]]
     21
     22{{{
     23
     24/* public: */
     25
     26/*
     27 * Standard constructor for testing purposes
     28 */
     29 NetworkStream();
     30
     31/*
     32 * Constructor for the network stream that is called from the NetworkManager. The constructor
     33 * will generate the NetworkSocket from the IPaddress informations.
     34 *
     35 * @param address: the address informations (SDL_net.h definition) of the remote host
     36 * @param sync: the synchronizeable object, the other end of the connection
     37 * @param type: the node type: Client/Server
     38 */
     39 NetworkStream(IPaddress& address, const Synchronizeable& sync, NodeType type);
     40
     41
     42/*
     43 * Constructor for the network stream that is called from the NetworkManager
     44 *
     45 * @param sync: the synchronizeable object, the other end of the connection
     46 * @param type: the node type: Client/Server
     47 */
     48 NetworkStream(const Synchronizeable& sync, NodeType type);
     49
     50
     51
     52 /*
     53  * Passes the data from the Network socket to the synchronizeable socket and vice versa (take a look
     54  * at the UML Sequenca Graph). At the end of the transaction, the ConnectionMonitor will be kicked on.
     55  */
     56 void processData();
     57     
     58/* protected: */
     59
     60 /*
     61  * Is invoked by the processData() function and passes the data from the synchronizeable object to the
     62  * NetworkSocket.
     63  * This function is an implementation of the virtual void DataStream::passDown(byte* data, int length) function.
     64  *
     65  * 1. get the data from the Synchronizeable object by calling: Synchronizeable::readBytes(byte* data)
     66  * 2. save the data locally
     67  * 3. pass the data to the NetworkSocket by calling NetworkSocket::writeBytes(byte* data, int length)
     68  */
     69 virtual void passDown(byte* data, int length);
     70
     71 /*
     72  * Is invoked by the processData() function and passes the data from the NetworkSocket to the
     73  * synchronizeable object
     74  * This function is an implementation of the virtual int DataStream::passUp(byte* data) function
     75  *
     76  * 1. get the data from the NetworkSocket object by calling: NetworkSocket::readBytes(byte* data)
     77  * 2. save the data locally
     78  * 3. pass the data to the Synchronizeable object calling the
     79  *                    Synchronizeable::writeBytes(byte* data, int length);
     80  */
     81 virtual int passUp(byte* data);     
     82
     83}}}