| 6 | Orxonox should be fun and what's more fun than playing with your friends? That's why we always had a strong multiplayer mode in focus. With recent major improvements in our network code we moved closer to this goal. The network data load of one pass has been reduced by nearly 94% to 4.6KB in an empty level with 50 bots. The time to prepare and compress the data has been reduced to nearly a fifth of the previous time consumption. |
| 7 | This allows us to better synchronize large levels and even when a lot is happening in the scene you will experience less lags in multiplayer mode. |
| 8 | Additional to those immediate improvements the structure of the network code has been improved. In prospect of future multithreading, network tasks are now better separated and could be processed in parallel. |
| 9 | |
| 10 | == Major Improvements in Network Code == |