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News archive

To reduce the payload of the index page of our wiki, we gather old news on this page. Instead of just deleting news on the main page we copy the whole message (with time and stuff) onto this page.

News messages

New PPS Semester — September 23, 2008

The new ETH semester has begun last week and the subscriptions for the Orxonox PPS are out. We will be attending 10 Students until the end the semester with the hope to have interesting contributions like always.

Server Downtime — July 19, 2008

As you probably have noticed, our server was not reachable for the past weeks. We had to restart it, and for some reasons, it did not come back, and it took some time to figure out the problem. But we are back.

Upcoming Orxonox Convention VIII — May 29, 2008, 13:00

The best Orxonox you have ever seen! It's maybe not the most beautiful version right now, but the new features are worth to look at. Come to the Orxonox Convention to see what the PPS students did during the last semester and how much Orxonox improved. The presentation of our work will be in the ETZ E9. Take an hour time to have a look at the most furious 3D shooter on Linux.

Revision 1000 reached! — 6th April, 2008

We have reached revision 1000 since we changed our engine to Ogre. Right now we work on a scripting engine, input system, network support, models and textures, core libraries and HUD.

Arcturus released!! — March, 2008

After quite some work we want to release our latest version of Orxonox. Feel free to download and test it on your computer. We would be very happy to hear some feedback from you. Also our support sites may need some update, so please tell us, if something is not working right.

Starting PPS FS 08 — February 28, 2008, 13:15

Another semester and PPS starts. We want to welcome the PPS students and hope for their support with Orxonox. Let's have fun and create something cool. Get more information on this page?. The Orxonox-PPS-Leader-Team (;-)) is looking forward to coach another group of students from the second year at the D-ITET. - Orxonox-Team

Finished Arcturus Milestone! — February 27, 2008, 14:00

With the reassignment of some tickets and closing the last few tickets, Orxonox Version 0.1 is now ready for release. It's really cool, what we did in only one semester. We're proud to announce that the release is coming soon. Although you can't do THAT much you can get a feeling of the potential our decision to change to Ogre. - Beni?

AMIV supports Orxonox — February 26, 2008

The AMIV decided to support our project financially. The association will bear future costs of the PPS, when we organize another pizza evening.
We want to thank the AMIV for its generosity and think that this is another good opportunity to say how cool the AMIV is and what nice people are working there. Thank you Pädu? for representing Orxonox before the AMIV.

Upcoming Orxonox Convention VII — December 19, 2007, 14:00

The PPS is coming to an end and we're working on the game to be able to present something on the next Wednesday. See how well the game progressed since October and what interesting things our PPS students established in the last weeks. Come to the Orxonox Convention VII in the VAW B1, right behind the Gloriabar Mensa.

New Framework Development in Progress — November 20, 2007, 13:15

Most of the road blocking design questions have been answered and the orxonox code development crew is back on track again. Current work includes a brand new core framework basing on Ogre, loading, class hierarchy, networking, particles, player control, artificial intelligence, physics, weapon system, hud and many cool models! We all wish the development crew good luck in their mission! Check out the forum for more news.

Start of Orxonox PPS — October 4, 2007, 13:15

The list of the PPS subscribers has been published. We are happy to welcome the 14 interested students who want to learn more about game design and open source development. We're looking forward to work and learn with you. The PPS starts this Wednesday. - Beni?

Orxonox V2 — September 26, 2007, 23:54

The Orxonox Think Tank was a success. We talked about the future of Orxonox and we agreed, there will be an Orxonox V2 that bases on an external graphics library (which is not yet defined).

Orxonox Think Tank — September 24, 2007, 18:00

Orxonox think tank about the route the game has take and changes for the next semester. All the people who want to contribute ideas meet at hofzges place at 6pm.

Redesign of Orxonox Website — September 23, 2007, 21:28

The webpage task force (Hofzge?, Nowic? and Beni?) is close to finish the redesign of the Orxonox Website. With help from Patrick? we came to the conclusion that the website should be integrated into our wiki and that the wiki needs a major redesign. Thanks to Pascal Graf, who designed the new wiki, we were able to give our side a new look and advantages to visitors, developers and site administrators.

Orxonox Convention 6 — June 21, 2007, 11:45

The sixth Orxonox convention is in town! Be sure to join in at 2 p.m. at the ETZ E1 at Gloriastrasse 35.

Orxonox Blog — April 20, 2007, 11:45

To improve the popularity of Orxonox, I started a blog at the ETH. Check it out on this page and leave a comment! - Beni?