|  | 1 | = ObjectList = | 
                          |  | 2 |  | 
                          |  | 3 | The ObjectList is a generic container for Classes that are derived from BaseObject. | 
                          |  | 4 |  | 
                          |  | 5 | Every object, that spcifies the registerObject-function is automatically registered to the ObjectList, and stored within it. (also see BaseObject about this) | 
                          |  | 6 |  | 
                          |  | 7 | The fancy thing about the ObjectList is: | 
                          |  | 8 | 1. One can get a list of all Objects of any type (as long as it is derived from BaseObject) | 
                          |  | 9 | 1. One can check if an Object exists within a List. | 
                          |  | 10 | 1. One can check if all allocated data is deleted again, or if it is just floting around somewhere. | 
                          |  | 11 |  | 
                          |  | 12 | == Usage == | 
                          |  | 13 | * Iterating through a List: (note that the iterator is a std::list<PNode*>::const_iterator and can be used like any other stl-iterator.) | 
                          |  | 14 | {{{ | 
                          |  | 15 | #!cpp | 
                          |  | 16 | ObjectList<PNode>::const_iterator it; | 
                          |  | 17 | for (it = PNode::objectList().begin(); it != PNode::objectList().end(); ++it) | 
                          |  | 18 | (*it)->debug(); | 
                          |  | 19 | }}} | 
                          |  | 20 | * get an Object with some name | 
                          |  | 21 | {{{ | 
                          |  | 22 | #!cpp | 
                          |  | 23 | /// some class | 
                          |  | 24 | ObjectListBase::getBaseObject("PNode", "Player"); // returns a BaseObject* to the first object of a class named PNode and an Object named Player. | 
                          |  | 25 | /// defined class: much faster, and way more powerfull! | 
                          |  | 26 | PNode::objectList().getObject("Player"); // returns a PNode* to an Object named Player | 
                          |  | 27 | }}} |