Changes between Version 1 and Version 2 of ~archive/ObjectManager
- Timestamp:
- Nov 27, 2007, 11:42:58 PM (17 years ago)
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~archive/ObjectManager
v1 v2 1 = ObjectManage=1 = !ObjectManager = 2 2 3 3 * __File__: source:/trunk/src/util/object_manager.h#HEAD 4 4 5 5 == Idea == 6 The ObjectManager is the one place, where all the Entitites of the Game are stored.7 The ObjectManager has multiple lists for Environmentals, enemies, dead and living matter, friends, projectiles and so on.6 The !ObjectManager is the one place, where all the Entitites of the Game are stored. 7 The !ObjectManager has multiple lists for Environmentals, enemies, dead and living matter, friends, projectiles and so on. 8 8 9 With the ObjectManager Entities can be grouped, and as such be ticked, drawn and collided independently and much safer, as without it.9 With the !ObjectManager Entities can be grouped, and as such be ticked, drawn and collided independently and much safer, as without it. 10 10 11 11 == Interaction == 12 The ObjectManager works closely together with WorldEntity, as it is a storage container for them.12 The !ObjectManager works closely together with [wiki:archive/WorldEntity WorldEntity], as it is a storage container for them. 13 13 14 The ObjectManager has the following Lists, to store Entities:14 The !ObjectManager has the following Lists, to store Entities: 15 15 16 16 || OM_NULL || Not accessible (where they are created and deleted !! DO NOT USE THIS) ||