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Changes between Version 1 and Version 2 of ~archive/ObjectManager


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Timestamp:
Nov 27, 2007, 11:42:58 PM (17 years ago)
Author:
landauf
Comment:

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  • ~archive/ObjectManager

    v1 v2  
    1 = ObjectManage =
     1= !ObjectManager =
    22
    33 * __File__: source:/trunk/src/util/object_manager.h#HEAD
    44
    55== Idea ==
    6 The ObjectManager is the one place, where all the Entitites of the Game are stored.
    7 The ObjectManager has multiple lists for Environmentals, enemies, dead and living matter, friends, projectiles and so on.
     6The !ObjectManager is the one place, where all the Entitites of the Game are stored.
     7The !ObjectManager has multiple lists for Environmentals, enemies, dead and living matter, friends, projectiles and so on.
    88
    9 With the ObjectManager Entities can be grouped, and as such be ticked, drawn and collided independently and much safer, as without it.
     9With the !ObjectManager Entities can be grouped, and as such be ticked, drawn and collided independently and much safer, as without it.
    1010
    1111== Interaction ==
    12 The ObjectManager works closely together with WorldEntity, as it is a storage container for them.
     12The !ObjectManager works closely together with [wiki:archive/WorldEntity WorldEntity], as it is a storage container for them.
    1313
    14 The ObjectManager has the following Lists, to store Entities:
     14The !ObjectManager has the following Lists, to store Entities:
    1515
    1616|| OM_NULL             || Not accessible (where they are created and deleted !! DO NOT USE THIS) ||