Changes between Version 2 and Version 3 of ~archive/ParticleEngine
- Timestamp:
- Apr 15, 2017, 3:52:04 PM (8 years ago)
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~archive/ParticleEngine
v2 v3 45 45 46 46 __IN ORXONOX__ 47 1. All the !ParticleSystems are [wiki: archive/WorldEntity WorldEntitites] and as such are drawn within the internal engine. So our framework acts as !ParticleEngine47 1. All the !ParticleSystems are [wiki:WorldEntity WorldEntitites] and as such are drawn within the internal engine. So our framework acts as !ParticleEngine 48 48 2. Emitters have one/or no !ParticleSystem in which they emit into. The !ParticleSystems tell them to emit 49 3. Systems have multiple emitters, and they are tickt and drawn in ORXONOX OM_ENVIRON_TICK (see [wiki: archive/ObjectManager ObjectManager])49 3. Systems have multiple emitters, and they are tickt and drawn in ORXONOX OM_ENVIRON_TICK (see [wiki:ObjectManager ObjectManager]) 50 50 51 51 == Creation == … … 64 64 }}} 65 65 2. lodeable 66 this is the easiest version see the [wiki: archive/LoadParam LoadParam] page for more information on howto do this66 this is the easiest version see the [wiki:LoadParam LoadParam] page for more information on howto do this 67 67 68 68 you could also use one of the many functions, to let the Particles look better, but this is for you to decide.