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Version 1 (modified by bknecht, 17 years ago) (diff)

PhysicsEngine

This is an archived page!
This page is very old and the content is not up to date.
Not everything (if any) which is written here will be in the final game!

The PhysicsEngine is the core of orxonox's Physically based animations. It is like all other modules self sustainded, and one can easily add numerous objects to it

extensions

  • PhysicsInterface:

this is a class, that when extended automatically assumes, that a certain object is Physically animatable. This means, one just have to do in the declaration:

class CoolAnt : public WorldEntity : public PhysicsInterface
 { ..... };

and it is handled by the PhysicsEngine.

  • CollisionDetection (still in development)

with this module one can easily make any PhysicsInterface collide with any other PhysicsInterface

  • Fields: Fields operate on PhysicsInterface's, and as such are the generating forces that generate Physical Interactions. They can be coppled with any PhysicsInterface through the PhysicsConnection class
    Field* field = new Gravity();
    new PhysicsConnection (coolAnt, field);
    
    again, this is from this moment on handled by the PhysicsEngine, and one does not have to care about this connection anymore.