Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changes between Initial Version and Version 1 of ~archive/Projectile


Ignore:
Timestamp:
Nov 30, 2007, 10:28:45 PM (17 years ago)
Author:
landauf
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • ~archive/Projectile

    v1 v1  
     1= Projectile =
     2[[ArchivePage]]
     3
     4  A Baseclass for all the Projectiles/Bullets that one might imagne.
     5  A Projectile is most of the Time emitted by a [wiki:archive/Weapon Weapon].
     6
     7__Dependecies__
     8  * [wiki:archive/WorldEntity WorldEntity]
     9  * [wiki:archive/Weapon Weapon]
     10  * !FastFactory
     11
     12
     13'''Projectiles''' get emitted by [wiki:archive/Weapon Weapon]. ''Weapons'' give them their impuls, their live, and mainly all the essential __initial values__.
     14From there on, they are on their own, and fly through space searching for something to destroy and initiate the '''~''' operator ...
     15 * '''types''':
     16   1. Rockets
     17   1. Lasers
     18   1. Projectiles (Metallic or Metalloplastic)
     19   1. Bombs
     20   1. Joining (like the linking-gun of some other games...)
     21   1. other doomsdaydevice-equal destruction Methods
     22   1. Zero Point Gravity/Black Hole
     23
     24== Implementation ==
     25Here follows a listing of the most important Functions of this Class:
     26{{{
     27#!cpp
     28    void setFlightDirection(const Quaternion& flightDirection);
     29    void setVelocity(const Vector &velocity);
     30    void setLifeSpan(float lifeSpan);
     31
     32
     33    void setEnergies(float energyMin, float energyMax);
     34
     35    /** @brief This is called, when the Projectile is Emitted */
     36    virtual void activate() = 0;
     37    /** @brief This is called, when the Projectile is being destroyed, or deleted */
     38    virtual void deactivate() = 0;
     39
     40    virtual void destroy ();
     41
     42    virtual void tick (float time);
     43    virtual void draw () const;
     44}}}
     45
     46== Projectile Creation ==
     47Creating Projectiles is a rather easy process, but if you like, Projecties can be extremely extendable.
     48For instance, if you liked some Gravitation gun (not the one from HL2), then you would connect a physical field to the Gun, that sucks in all NPC's and if they are to near, distroy them (or damage them about some amount).
     49
     50__Description__
     51  1. Have a look at the creation-howto of [wiki:archive/WorldEntity WorldEntity]
     52  2. Make the class '''public [wiki:Projectile Projectile]''' instead of ''public [wiki:archive/WorldEntity WorldEntity]'' (include projectile.h instead of world_entity.h)
     53  3. Graphics: probably the most important part about the creation of a Projectile -> OpenGL
     54  4. Special Actions, etc