Changes between Version 1 and Version 2 of ~archive/Projectile
- Timestamp:
- Apr 15, 2017, 3:01:18 PM (8 years ago)
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~archive/Projectile
v1 v2 3 3 4 4 A Baseclass for all the Projectiles/Bullets that one might imagne. 5 A Projectile is most of the Time emitted by a [wiki: archive/Weapon Weapon].5 A Projectile is most of the Time emitted by a [wiki:Weapon Weapon]. 6 6 7 7 __Dependecies__ 8 * [wiki: archive/WorldEntity WorldEntity]9 * [wiki: archive/Weapon Weapon]8 * [wiki:WorldEntity WorldEntity] 9 * [wiki:Weapon Weapon] 10 10 * !FastFactory 11 11 12 12 13 '''Projectiles''' get emitted by [wiki: archive/Weapon Weapon]. ''Weapons'' give them their impuls, their live, and mainly all the essential __initial values__.13 '''Projectiles''' get emitted by [wiki:Weapon Weapon]. ''Weapons'' give them their impuls, their live, and mainly all the essential __initial values__. 14 14 From there on, they are on their own, and fly through space searching for something to destroy and initiate the '''~''' operator ... 15 15 * '''types''': … … 49 49 50 50 __Description__ 51 1. Have a look at the creation-howto of [wiki: archive/WorldEntity WorldEntity]52 2. Make the class '''public [wiki:Projectile Projectile]''' instead of ''public [wiki: archive/WorldEntity WorldEntity]'' (include projectile.h instead of world_entity.h)51 1. Have a look at the creation-howto of [wiki:WorldEntity WorldEntity] 52 2. Make the class '''public [wiki:Projectile Projectile]''' instead of ''public [wiki:WorldEntity WorldEntity]'' (include projectile.h instead of world_entity.h) 53 53 3. Graphics: probably the most important part about the creation of a Projectile -> OpenGL 54 54 4. Special Actions, etc