| 1 | = TRACKMANAGER = |
| 2 | [[ArchivePage]] |
| 3 | |
| 4 | The !TrackManager handles the flow of the Players through the game. |
| 5 | |
| 6 | The !TrackManager works as followed: |
| 7 | |
| 8 | * Initialize it, by setting up the Graph. You can do this by using the following Commands. |
| 9 | * workOn(): changes the ID that will be altered through the changes. |
| 10 | * setCurveType(): lets you set the !CurveType of the Curve we are Working on. (default is !BezierCurve, set this as early as possible, for his uses resources). |
| 11 | * setDuration(): sets the length of the current path in seconds. |
| 12 | * addPoint(): adds a point to the Curve. |
| 13 | * addHotPoint(): adds save/splitpoint. |
| 14 | * fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). |
| 15 | * condition(): decides under what condition a certain Path will be chosen. |
| 16 | * join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) |
| 17 | * setSavePoint(): Sets a !HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. |
| 18 | !HotPoints and Joins are at the beginning of a !TrackElement. |
| 19 | !SavePoints and Forks are at the end of a !TrackElement. |
| 20 | Look out: SAVEPOINTS CAN NOT BE FORKS (but joins), because the condition is really hard to guess if you do not give some impuls. |
| 21 | * Runtime knows the following: |
| 22 | * calcPos(): returns the current position on the track |
| 23 | * calcDir(): returns the current Direction the track is flying on. |
| 24 | * tick(): makes a Step on the Path. increases localTime by dt. |
| 25 | * choosePath(): a Function that decides which Path we should follow. |
| 26 | !TrackManager can be handled as a !StateMachine. |
| 27 | * Names: |
| 28 | * !TrackManager: handles Tracks |
| 29 | * Track: The Track that the ship can follow |
| 30 | * Path: one way through the Level, that is dependent on conditionals. |
| 31 | * Conditional: A decition making device, that chooses betwen different TrackElements for the Path. |
| 32 | * !TrackElement: A Part of A whole Track |