29 | | Right, almost forgot: In Milkshape it is really easy to add a texture. You will have to select different parts of your model and put parts of the texture on it like in a skin transplant. I will add some tips here if I did texturing myself. |
| 29 | Right, almost forgot: In Milkshape it is really easy to add a texture. There are some drawbacks though: While maya and other more professional programs are able to project the texture from every angle on the surface of the model, Milkshape can only project the texture from 6 sides (front, back, left, bottom etc.). It's still possible to create some descent models.[[br]] |
| 30 | First you have to load the texture. I'd say we only use one material (the one which is already there) and put a texture on it. Click the small button and choose the texture you like.[[br]] |
| 31 | Now we have to put the texture on the model the right way. Select the faces (attention: faces are all triangles) so that you can project the texture on them properly, meaning only from one side. For example: If you want to texture a cube. Take the front and the back face and texture them together (if you want the same part of the texture on the front and the back). Left, Right and Top, Bottom can also be textured together because the projection from these sides are the same. So with a cube we have at least 3 steps to texture it, with more complicated models a lot more.[[br]] |