34 #ifndef _Asteroids2DWeapon_H__ 35 #define _Asteroids2DWeapon_H__ 51 virtual void shot()
override;
Shared library macros, enums, constants and forward declarations for the weapons module ...
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted.
Definition: CorePrereqs.h:236
Shared library macros, enums, constants and forward declarations for the Asteroids2D module ...
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
#define _Asteroids2DExport
Definition: Asteroids2DPrereqs.h:60
WeakPtr< Projectile > projectile
Definition: Asteroids2DWeapon.h:52
Definition: Asteroids2DWeapon.h:44
Shoots laser beams.
Definition: HsW01.h:52
Implementation of the HsW01 class.