29 #ifndef _EffectContainer_H__ 30 #define _EffectContainer_H__ 51 {
return this->condition_; }
56 inline const std::vector<WorldEntity*>&
getEffects()
const 57 {
return this->effects_; }
59 void updateCondition();
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
std::vector< WorldEntity * > effects_
Definition: EffectContainer.h:65
const std::vector< WorldEntity * > & getEffects() const
Definition: EffectContainer.h:56
::std::string string
Definition: gtest-port.h:756
std::string condition_
Definition: EffectContainer.h:62
Representation of an interface to lua.
Definition: LuaState.h:74
const std::string & getCondition() const
Definition: EffectContainer.h:50
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
xmlelement
Definition: Super.h:519
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Declaration of BaseObject, the base class of all objects in Orxonox.
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
std::string functionName_
Definition: EffectContainer.h:63
Definition: EffectContainer.h:39
LuaState * lua_
Definition: EffectContainer.h:64