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FlameGunProjectile.h
Go to the documentation of this file.
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/*
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* ORXONOX - the hottest 3D action shooter ever to exist
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* > www.orxonox.net <
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*
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*
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* License notice:
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Author:
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* Fabien Vultier
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* Co-authors:
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* ...
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*
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*/
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#ifndef _FlameGunProjectile_H__
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#define _FlameGunProjectile_H__
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#include "
weapons/WeaponsPrereqs.h
"
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#include <string>
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#include "
tools/Timer.h
"
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#include "
ParticleProjectile.h
"
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namespace
orxonox
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{
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class
_WeaponsExport
FlameGunProjectile
:
public
ParticleProjectile
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{
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public
:
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FlameGunProjectile
(
Context
* context);
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virtual
~FlameGunProjectile
() {}
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virtual
void
setLifetime(
float
lifetime);
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virtual
void
setSpread(
float
spread);
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protected
:
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bool
processCollision(
WorldEntity
* otherObject, btManifoldPoint& contactPoint,
const
btCollisionShape* cs);
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private
:
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float
lifetime_
;
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float
spread_
;
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Timer
flameTimer_
;
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};
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}
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#endif
/* _FlameGunProjectile_H__ */
orxonox::FlameGunProjectile::lifetime_
float lifetime_
Definition:
FlameGunProjectile.h:63
orxonox::FlameGunProjectile::~FlameGunProjectile
virtual ~FlameGunProjectile()
Definition:
FlameGunProjectile.h:55
WeaponsPrereqs.h
Shared library macros, enums, constants and forward declarations for the weapons module ...
orxonox::FlameGunProjectile::spread_
float spread_
Definition:
FlameGunProjectile.h:64
orxonox::WorldEntity
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition:
WorldEntity.h:72
Timer.h
Declaration of the Timer class, used to call functions after a given time-interval.
orxonox::FlameGunProjectile::flameTimer_
Timer flameTimer_
Definition:
FlameGunProjectile.h:65
orxonox
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition:
ApplicationPaths.cc:66
orxonox::FlameGunProjectile
Definition:
FlameGunProjectile.h:51
orxonox::Context
Definition:
Context.h:45
ParticleProjectile.h
Implementation of the ParticleProjectile class.
orxonox::ParticleProjectile
A projectile that is represented by particles.
Definition:
ParticleProjectile.h:50
orxonox::Timer
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition:
Timer.h:105
_WeaponsExport
#define _WeaponsExport
Definition:
WeaponsPrereqs.h:60
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