44         static void printObjects();
    46         virtual void activate() 
override;
    47         virtual void deactivate() 
override;
    48         virtual void update(
const Clock& time) 
override;
    52         void setTimeFactor(
float factor);
    53         void setPause(
bool pause);
    56         float getTimeFactor();
    58         static void delayedStartMainMenu(
void);
    61         virtual void changedTimeFactor(
float factor_new, 
float factor_old) 
override;
 bool bPaused_
Definition: GSRoot.h:64
 
Helper object required before GameStates are being constructed. 
Definition: Game.h:66
 
static bool startMainMenu_s
Definition: GSRoot.h:66
 
Die Wagnis Klasse hat die folgenden Aufgaben: 
Definition: ApplicationPaths.cc:66
 
Shared library macros, enums, constants and forward declarations for the orxonox library  ...
 
Definition of GameState class. 
 
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
 
An implementation of a tree to manage game states. 
Definition: GameState.h:61
 
Simple real time clock based on Ogre::Timer. 
Definition: Clock.h:57
 
Definition: TimeFactorListener.h:37
 
float timeFactorPauseBackup_
Definition: GSRoot.h:65