44 static void printObjects();
46 virtual void activate()
override;
47 virtual void deactivate()
override;
48 virtual void update(
const Clock& time)
override;
52 void setTimeFactor(
float factor);
53 void setPause(
bool pause);
56 float getTimeFactor();
58 static void delayedStartMainMenu(
void);
61 virtual void changedTimeFactor(
float factor_new,
float factor_old)
override;
bool bPaused_
Definition: GSRoot.h:64
Helper object required before GameStates are being constructed.
Definition: Game.h:66
static bool startMainMenu_s
Definition: GSRoot.h:66
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Definition of GameState class.
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
An implementation of a tree to manage game states.
Definition: GameState.h:61
Simple real time clock based on Ogre::Timer.
Definition: Clock.h:57
Definition: TimeFactorListener.h:37
float timeFactorPauseBackup_
Definition: GSRoot.h:65