Orxonox  0.0.5 Codename: Arcturus
GSStandalone.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Reto Grieder
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _GSStandalone_H__
30 #define _GSStandalone_H__
31 
32 #include "OrxonoxPrereqs.h"
33 #include "core/GameState.h"
34 
35 namespace orxonox
36 {
38  {
39  public:
41  ~GSStandalone();
42 
43  virtual void activate() override;
44  virtual void deactivate() override;
45  virtual void update(const Clock& time) override;
46 
47  private:
48  };
49 }
50 
51 #endif /* _GSStandalone_H__ */
Helper object required before GameStates are being constructed.
Definition: Game.h:66
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: GSStandalone.h:37
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Definition of GameState class.
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
An implementation of a tree to manage game states.
Definition: GameState.h:61
Simple real time clock based on Ogre::Timer.
Definition: Clock.h:57