Orxonox  0.0.5 Codename: Arcturus
HumanPlayer.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
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16  * GNU General Public License for more details.
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21  *
22  * Author:
23  * Fabian 'x3n' Landau
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _HumanPlayer_H__
30 #define _HumanPlayer_H__
31 
32 #include "OrxonoxPrereqs.h"
33 
34 #include <string>
35 #include "PlayerInfo.h"
36 
37 namespace orxonox
38 {
40  {
41  public:
42  HumanPlayer(Context* context);
43  virtual ~HumanPlayer();
44 
45  void setConfigValues();
46 
47  virtual bool isInitialized() const override;
48  virtual float getPing() const override;
49  virtual float getPacketLossRatio() const override;
50 
51  void setClientID(unsigned int clientID);
52 
53  virtual void switchGametype(Gametype* gametype) override;
54 
55  inline void setHumanHUDTemplate(const std::string& name)
56  {
57  if (name != this->humanHudTemplate_)
58  {
59  this->humanHudTemplate_ = name;
60  this->updateHumanHUD();
61  }
62  }
63  inline const std::string& getHumanHUDTemplate() const
64  { return this->humanHudTemplate_; }
65  inline OverlayGroup* getHumanHUD() const
66  { return this->humanHud_; }
67 
68  inline void setGametypeHUDTemplate(const std::string& name)
69  {
70  if (name != this->gametypeHudTemplate_)
71  {
72  this->gametypeHudTemplate_ = name;
73  this->updateGametypeHUD();
74  }
75  }
76  inline const std::string& getGametypeHUDTemplate() const
77  { return this->gametypeHudTemplate_; }
78  inline OverlayGroup* getGametypeHUD() const
79  { return this->gametypeHud_; }
80 
81  protected:
82  void configvaluecallback_changednick();
83  void configvaluecallback_changedHUDTemplate();
84  void networkcallback_changednick();
85  void networkcallback_clientIDchanged();
86  void networkcallback_server_initialized();
87  void networkcallback_client_initialized();
88 
89  void updateHumanHUD();
90  void updateGametypeHUD();
91 
97 
102  private:
103  void registerVariables();
104  };
105 }
106 
107 #endif /* _HumanPlayer_H__ */
OverlayGroup * getGametypeHUD() const
Definition: HumanPlayer.h:78
void setGametypeHUDTemplate(const std::string &name)
Definition: HumanPlayer.h:68
bool server_initialized_
Definition: HumanPlayer.h:95
::std::string string
Definition: gtest-port.h:756
std::string humanHudTemplate_
Definition: HumanPlayer.h:98
std::string synchronize_nick_
Definition: HumanPlayer.h:93
Definition: HumanPlayer.h:39
std::string gametypeHudTemplate_
Definition: HumanPlayer.h:100
OverlayGroup * getHumanHUD() const
Definition: HumanPlayer.h:65
std::string nick_
Definition: HumanPlayer.h:92
OverlayGroup * humanHud_
Definition: HumanPlayer.h:99
const std::string & getHumanHUDTemplate() const
Definition: HumanPlayer.h:63
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
const std::string & getGametypeHUDTemplate() const
Definition: HumanPlayer.h:76
Definition: Gametype.h:63
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Definition: Context.h:45
bool client_initialized_
Definition: HumanPlayer.h:96
OverlayGroup * gametypeHud_
Definition: HumanPlayer.h:101
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
OverlayGroup does almost exactly what it says: It groups OrxonoxOverlays together.
Definition: OverlayGroup.h:53
void setHumanHUDTemplate(const std::string &name)
Definition: HumanPlayer.h:55
std::string hudtemplate_
Definition: HumanPlayer.h:94
Definition: PlayerInfo.h:39