Orxonox  0.0.5 Codename: Arcturus
MasterServerProtocol.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Sandro 'smerkli' Merkli
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _MasterServerProtocol_H__
30 #define _MasterServerProtocol_H__
31 
32 /* master server address (to be moved elsewhere later) */
33 #define MS_ADDRESS "129.132.3.8"
34 
35 
36 /*** CLIENT COMMUNICATIONS ***/
37 /* Client token (shows that the party sending data is a client */
38 #define MSPROTO_CLIENT "CL"
39 #define MSPROTO_CLIENT_LEN 2
40 
41 /* Request: Serverlist (requiest made from client to master server */
42 #define MSPROTO_REQ_LIST "REQ:LIST"
43 #define MSPROTO_REQ_LIST_LEN 8
44 
45 
46 /*** GAME SERVER COMMUNICATIONS ***/
47 /* Game server token (shows that the party sending data is a game server) */
48 #define MSPROTO_GAME_SERVER "GS"
49 #define MSPROTO_GAME_SERVER_LEN 2
50 
51 /* Register game server at the master server, meaning request to be taken into$
52  * the master servers game server list.
53  */
54 #define MSPROTO_REGISTER_SERVER "REG:SER"
55 #define MSPROTO_REGISTER_SERVER_LEN 7
56 
57 /* Server list item token */
58 #define MSPROTO_SERVERLIST_ITEM "SI"
59 #define MSPROTO_SERVERLIST_ITEM_LEN 2
60 
61 /* server list end token */
62 #define MSPROTO_SERVERLIST_END "SL_END"
63 #define MSPROTO_SERVERLIST_END_LEN 6
64 
65 /* ping request from server */
66 #define MSPROTO_PING_GAMESERVER "PING"
67 #define MSPROTO_PING_GAMESERVER_LEN 4
68 
69 /* server disconnect */
70 #define MSPROTO_SERVERDC "DC"
71 #define MSPROTO_SERVERDC_LEN 2
72 
73 /* ping reply */
74 #define MSPROTO_ACK "ACK"
75 #define MSPROTO_ACK_LEN 3
76 
77 /* server name */
78 #define MSPROTO_SET_NAME "NAM"
79 #define MSPROTO_SET_NAME_LEN 3
80 
81 /* server number of clients */
82 #define MSPROTO_SET_CLIENTS "CLI"
83 #define MSPROTO_SET_CLIENTS_LEN 3
84 
85 #define SERVER_NAME_MAXLEN 7
86 
87 /* default master server port */
88 #define ORX_MSERVER_PORT 55557
89 
90 
91 /* some constants for the networking of the master server, not very important.
92  * play with those if things don't work out well.$
93  */
94 #define ORX_MSERVER_MAXCONNS 32
95 #define ORX_MSERVER_MAXCHANS 2
96 
97 
98 #endif /* _MasterServerProtocol_H__ */