35 #ifndef _Mini4DgameBoard_H__ 36 #define _Mini4DgameBoard_H__ 92 std::vector<Mini4DgamePosition>
moves;
bool player_toggle_
Definition: Mini4DgameBoard.h:93
The StaticEntity is the simplest derivative of the orxonox::WorldEntity class.
Definition: StaticEntity.h:50
Definition: BlinkingBillboard.h:40
int x
Definition: Mini4DgameBoard.h:55
Definition: Mini4DgameBoard.h:61
int z
Definition: Mini4DgameBoard.h:57
std::vector< Mini4DgamePosition > moves
Definition: Mini4DgameBoard.h:92
#define _Mini4DgameExport
Definition: Mini4DgamePrereqs.h:60
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
int w
Definition: Mini4DgameBoard.h:58
Mini4DgamePosition(int x, int y, int z, int w)
Definition: Mini4DgameBoard.h:54
int y
Definition: Mini4DgameBoard.h:56
This class manages the board for Mini4Dgame.
Definition: Mini4DgameBoard.h:77
Mini4DgamePlayerColor color_
Definition: Mini4DgameBoard.h:67
Definition: Mini4DgameBoard.h:52
Mini4DgamePlayerColor
Definition: Mini4DgameBoard.h:44
Shared library macros, enums, constants and forward declarations for the mini4dgame module ...