Orxonox  0.0.5 Codename: Arcturus
NewHumanController.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
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23  * Michael Wirth
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28 
29 #ifndef _NewNewHumanController_H__
30 #define _NewNewHumanController_H__
31 
32 #include "OrxonoxPrereqs.h"
33 
34 #include "util/Math.h"
35 
36 #include "core/ClassTreeMask.h"
37 #include "HumanController.h"
38 
39 namespace orxonox
40 {
42  {
43  public:
44  NewHumanController(Context* context);
45  virtual ~NewHumanController();
46 
47  virtual void tick(float dt) override;
48 
49  virtual void frontback(const Vector2& value) override;
50  virtual void yaw(const Vector2& value) override;
51  virtual void pitch(const Vector2& value) override;
52 
53  static void accelerate();
54  static void decelerate();
55 
56  virtual void doFire(unsigned int firemode) override;
57 
58  virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) override;
59 
60  static void unfire();
61  virtual void doUnfire();
62 
63  void centerCursor();
64 
65  static void changeMode();
66 
67  virtual void changedControllableEntity() override;
68  virtual void doPauseControl() override;
69  virtual void doResumeControl() override;
70 
71  float getCurrentYaw(){ return this->currentYaw_; }
72  float getCurrentPitch(){ return this->currentPitch_; }
73 
74 
75  protected:
76  void updateTarget();
77  void alignArrows();
78  void showOverlays();
79  void hideOverlays();
80  void hideArrows();
81 
82  unsigned int controlMode_;
84 
85  private:
86  float currentYaw_;
90 
100 
105 
107  float arrowsSize_;
115  };
116 }
117 
118 #endif /* _NewHumanController_H__ */
float arrowsSize_
Definition: NewHumanController.h:107
Everything in Orxonox that has a health attribute is a Pawn.
Definition: Pawn.h:56
The ClassTreeMask is a set of rules, containing the information for each class whether it&#39;s included ...
Definition: ClassTreeMask.h:187
float getCurrentYaw()
Definition: NewHumanController.h:71
OrxonoxOverlay * arrowsOverlay2_
Definition: NewHumanController.h:102
bool accelerating_
Definition: NewHumanController.h:108
float getCurrentPitch()
Definition: NewHumanController.h:72
float overlaySize_
Definition: NewHumanController.h:106
Definition: NewHumanController.h:41
ClassTreeMask targetMask_
Definition: NewHumanController.h:114
Declaration of the ClassTreeMask, ClassTreeMaskNode, and ClassTreeMaskIterator classes.
float damageOverlayTB_
Definition: NewHumanController.h:98
static NewHumanController * localController_s
Definition: NewHumanController.h:83
float currentPitch_
Definition: NewHumanController.h:87
OrxonoxOverlay * arrowsOverlay1_
Definition: NewHumanController.h:101
float acceleration_
Definition: NewHumanController.h:109
Declaration and implementation of several math-functions, typedefs of some Ogre::Math classes to the ...
OrxonoxOverlay * crossHairOverlay_
Definition: NewHumanController.h:88
float damageOverlayTR_
Definition: NewHumanController.h:97
float damageOverlayTime_
Definition: NewHumanController.h:95
OrxonoxOverlay * damageOverlayRight_
Definition: NewHumanController.h:92
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
bool showArrows_
Definition: NewHumanController.h:111
OrxonoxOverlay * centerOverlay_
Definition: NewHumanController.h:89
bool showOverlays_
Definition: NewHumanController.h:113
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Definition: HumanController.h:41
float currentYaw_
Definition: NewHumanController.h:86
bool showDamageOverlay_
Definition: NewHumanController.h:112
unsigned int controlMode_
Definition: NewHumanController.h:82
float damageOverlayTT_
Definition: NewHumanController.h:96
Definition: Context.h:45
Base class to display content directly onto the screen.
Definition: OrxonoxOverlay.h:72
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
float damageOverlayTL_
Definition: NewHumanController.h:99
OrxonoxOverlay * damageOverlayTop_
Definition: NewHumanController.h:91
OrxonoxOverlay * damageOverlayBottom_
Definition: NewHumanController.h:93
OrxonoxOverlay * arrowsOverlay3_
Definition: NewHumanController.h:103
OrxonoxOverlay * arrowsOverlay4_
Definition: NewHumanController.h:104
int firemode_
Definition: NewHumanController.h:110
OrxonoxOverlay * damageOverlayLeft_
Definition: NewHumanController.h:94