Orxonox  0.0.5 Codename: Arcturus
OverlaysPrecompiledHeaders.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Reto Grieder
24  * Co-authors:
25  * ...
26  *
27  */
28 
38 #include "OrxonoxConfig.h"
39 
43 
44 #include <tinyxml/ticpp.h> // 14
45 //#include <OgreOverlayelement.h> // 7, 7.2MB
46 #include <bullet/LinearMath/btMotionState.h> // 6
47 //#include <OgrePanelOverlayelement.h> // 5
48 
52 
53 #include "overlays/OrxonoxOverlay.h" // 21
54 #include "core/CoreIncludes.h" // 20
55 
59 
60 #include "core/command/Executor.h" // 13
61 //#include "network/synchronisable/Synchronisable.h" // 13
62 //#include "core/XMLPort.h" // 9
63 
64 
65 // Just in case some header included windows.h
66 #undef min
67 #undef max
Various constants for compiler, architecture and platform.
Declaration of the orxonox::Executor class and the createExecutor() functions.
Defines several very important macros used to register objects, register classes, and to work with id...
Declaration of the OrxonoxOverlay class.