36 #ifndef _SOBFireball_H__ 37 #define _SOBFireball_H__ 52 virtual bool collidesAgainst(
WorldEntity* otherObject,
const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
override;
53 virtual void tick(
float dt)
override;
54 void setDirection(
const bool direction);
57 { this->speed_ = speed; }
WorldEntity * particlespawner_
Definition: SOBFireball.h:69
Definition: SOBFireball.h:45
#define _SOBExport
Definition: SOBPrereqs.h:60
virtual ~SOBFireball()
Definition: SOBFireball.h:49
float getSpeed() const
Definition: SOBFireball.h:58
int hitCounter_
Definition: SOBFireball.h:68
void setSpeed(const float speed)
Definition: SOBFireball.h:56
bool goesRight_
Definition: SOBFireball.h:65
Definition: MovableEntity.h:42
float gravityAcceleration_
Definition: SOBFireball.h:63
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
xmlelement
Definition: Super.h:519
bool changeAllowed_
Definition: SOBFireball.h:66
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
bool hasCollided_
Definition: SOBFireball.h:61
Mode
Definition: CorePrereqs.h:102
float changedOn_
Definition: SOBFireball.h:67
Shared library macros, enums, constants and forward declarations for the SOB module ...
float speed_
Definition: SOBFireball.h:64