Orxonox
0.0.5 Codename: Arcturus
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Implementation of Scene Class. More...
#include "Scene.h"
#include <OgreRoot.h>
#include <OgreSceneManager.h>
#include <OgreSceneManagerEnumerator.h>
#include <OgreSceneNode.h>
#include <BulletCollision/BroadphaseCollision/btAxisSweep3.h>
#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
#include <BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
#include "core/CoreIncludes.h"
#include "core/GameMode.h"
#include "core/GUIManager.h"
#include "core/XMLPort.h"
#include "core/command/ConsoleCommandIncludes.h"
#include "tools/BulletConversions.h"
#include "tools/BulletDebugDrawer.h"
#include "tools/DebugDrawer.h"
#include "Radar.h"
#include "worldentities/WorldEntity.h"
#include "Level.h"
#include "RenderQueueListener.h"
#include "graphics/GlobalShader.h"
Namespaces | |
orxonox | |
Die Wagnis Klasse hat die folgenden Aufgaben: | |
Functions | |
true | orxonox::defaultValue (2, 0.5f) |
orxonox::RegisterClass (Scene) | |
orxonox::SetConsoleCommand ("Scene","debugDrawPhysics",&Scene::consoleCommand_debugDrawPhysics).addShortcut().defaultValue(1 | |
Constructor, it sets common standard paramters for a scene depending on whether it will be rendered or not. More... | |
Implementation of Scene Class.