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| file | ApplicationPaths.h |
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| file | ConfigurablePaths.h |
| |
| file | Core.h |
| | Declaration of the Core singleton which is used to configure the program basics.
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| |
| file | DynLib.h |
| | Declaration of DynLib which represents a dynamically loaded module.
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| |
| file | DynLibManager.h |
| | Declaration of DynLibManager, used to load modules at runtime.
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| |
| file | Game.h |
| | Declaration of Game Singleton which is responsible for running the game.
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| |
| file | GameMode.h |
| | Declaration of the GameMode class which stores and returns the current mode of the game.
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| |
| file | GameState.h |
| | Definition of GameState class.
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| |
| file | Resource.h |
| |