[10678] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DivisionController.h" |
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| 30 | |
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| 31 | |
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| 32 | namespace orxonox |
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| 33 | { |
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| 34 | |
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| 35 | RegisterClass(DivisionController); |
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| 36 | |
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[10826] | 37 | //Leaders share the fact that they have Wingmans |
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[10709] | 38 | DivisionController::DivisionController(Context* context) : LeaderController(context) |
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[10678] | 39 | { |
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| 40 | RegisterObject(DivisionController); |
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[10759] | 41 | |
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| 42 | this->setFormationMode(FormationMode::DIAMOND); |
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[10763] | 43 | this->target_ = 0; |
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[10725] | 44 | this->myFollower_ = 0; |
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| 45 | this->myWingman_ = 0; |
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| 46 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DivisionController::action, this))); |
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[10759] | 47 | this->rank_ = Rank::DIVISIONLEADER; |
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[10725] | 48 | |
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[10731] | 49 | |
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[10678] | 50 | } |
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| 51 | |
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| 52 | DivisionController::~DivisionController() |
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| 53 | { |
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[10725] | 54 | } |
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[10731] | 55 | |
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[10826] | 56 | void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 57 | { |
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| 58 | SUPER(DivisionController, XMLPort, xmlelement, mode); |
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| 59 | |
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| 60 | //XMLPortParam(DivisionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
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| 61 | } |
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| 62 | |
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[10731] | 63 | |
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[10725] | 64 | void DivisionController::tick(float dt) |
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[10803] | 65 | { |
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| 66 | if (!this->isActive()) |
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| 67 | return; |
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[10800] | 68 | if (this->bHasTargetPosition_) |
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[10729] | 69 | { |
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[10800] | 70 | this->moveToTargetPosition(dt); |
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| 71 | } |
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[10803] | 72 | else if (this->bLookAtTarget_) |
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[10789] | 73 | { |
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[10803] | 74 | this->lookAtTarget(dt); |
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[10729] | 75 | } |
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[10803] | 76 | if (bShooting_) |
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[10796] | 77 | { |
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[10803] | 78 | this->doFire(); |
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| 79 | } |
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| 80 | |
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[10722] | 81 | SUPER(DivisionController, tick, dt); |
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[10718] | 82 | |
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[10678] | 83 | } |
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[10725] | 84 | void DivisionController::action() |
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| 85 | { |
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[10805] | 86 | |
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[10803] | 87 | |
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[10805] | 88 | if (this->action_ == Action::FIGHT) |
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| 89 | { |
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[10832] | 90 | if (!this->hasTarget()) |
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[10805] | 91 | { |
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[10832] | 92 | //----find a target---- |
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| 93 | this->setClosestTarget(); |
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| 94 | } |
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| 95 | else |
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| 96 | { |
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[10826] | 97 | //----fly in formation if far enough---- |
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[10805] | 98 | Vector3 diffVector = this->positionOfTarget_ - this->getControllableEntity()->getWorldPosition(); |
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| 99 | if (diffVector.length() > 3000) |
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| 100 | { |
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| 101 | this->setTargetPositionOfWingman(); |
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[10832] | 102 | this->setTargetPositionOfFollower(); |
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| 103 | } |
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| 104 | else |
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| 105 | { |
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| 106 | //----wingmans shall support the fire of their leaders---- |
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| 107 | if (this->myWingman_) |
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| 108 | { |
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| 109 | this->myWingman_->setAction (Action::FIGHT, this->target_); |
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| 110 | } |
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| 111 | if (this->myFollower_) |
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| 112 | { |
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| 113 | this->myFollower_->setAction (Action::FIGHT); |
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| 114 | } |
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| 115 | |
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| 116 | } |
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| 117 | |
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[10805] | 118 | } |
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[10832] | 119 | if (this->hasTarget()) |
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| 120 | { |
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| 121 | //----choose where to go---- |
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| 122 | this->maneuver(); |
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| 123 | //----fire if you can---- |
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| 124 | this->bShooting_ = this->canFire(); |
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| 125 | } |
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| 126 | |
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[10805] | 127 | } |
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| 128 | else if (this->action_ == Action::FLY) |
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| 129 | { |
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| 130 | this->setTargetPositionOfWingman(); |
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| 131 | this->setTargetPositionOfFollower(); |
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| 132 | } |
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| 133 | else if (this->action_ == Action::PROTECT) |
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| 134 | { |
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[10763] | 135 | |
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[10805] | 136 | } |
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| 137 | |
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[10709] | 138 | } |
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[10725] | 139 | |
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[10731] | 140 | |
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| 141 | |
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[10729] | 142 | void DivisionController::setTargetPositionOfWingman() |
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[10725] | 143 | { |
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| 144 | if (!this->myWingman_) |
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| 145 | return; |
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[10729] | 146 | Vector3* targetRelativePositionOfWingman; |
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[10725] | 147 | switch (this->formationMode_){ |
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[10759] | 148 | case FormationMode::WALL: |
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[10725] | 149 | { |
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[10729] | 150 | targetRelativePositionOfWingman = new Vector3 (400, 0, 0); |
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[10725] | 151 | break; |
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| 152 | } |
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[10759] | 153 | case FormationMode::FINGER4: |
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[10725] | 154 | { |
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[10832] | 155 | targetRelativePositionOfWingman = new Vector3 (400, 0, 200); |
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[10725] | 156 | break; |
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| 157 | } |
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[10826] | 158 | |
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[10759] | 159 | case FormationMode::DIAMOND: |
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[10725] | 160 | { |
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[10832] | 161 | targetRelativePositionOfWingman = new Vector3 (400, 0, 200); |
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[10725] | 162 | break; |
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| 163 | } |
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| 164 | } |
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[10729] | 165 | Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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| 166 | |
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| 167 | Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + |
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| 168 | (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman))); |
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| 169 | |
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[10805] | 170 | myWingman_->setAction( Action::FLY, targetAbsolutePositionOfWingman, orient); |
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[10725] | 171 | |
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| 172 | } |
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[10729] | 173 | void DivisionController::setTargetPositionOfFollower() |
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[10725] | 174 | { |
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| 175 | if (!this->myFollower_) |
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| 176 | return; |
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[10759] | 177 | this->myFollower_->setFormationMode(this->formationMode_); |
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| 178 | |
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[10729] | 179 | Vector3* targetRelativePositionOfFollower; |
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[10725] | 180 | switch (this->formationMode_){ |
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[10759] | 181 | case FormationMode::WALL: |
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[10725] | 182 | { |
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[10729] | 183 | targetRelativePositionOfFollower = new Vector3 (-400, 0, 0); |
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[10725] | 184 | break; |
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| 185 | } |
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[10759] | 186 | case FormationMode::FINGER4: |
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[10725] | 187 | { |
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[10832] | 188 | targetRelativePositionOfFollower = new Vector3 (-400, 0, 200); |
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[10725] | 189 | break; |
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| 190 | } |
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[10826] | 191 | |
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[10759] | 192 | case FormationMode::DIAMOND: |
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[10725] | 193 | { |
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[10832] | 194 | targetRelativePositionOfFollower = new Vector3 (-400, 0, 200); |
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[10725] | 195 | break; |
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| 196 | } |
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| 197 | } |
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[10729] | 198 | Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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| 199 | |
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| 200 | Vector3 targetAbsolutePositionOfFollower = ((this->getControllableEntity()->getWorldPosition()) + |
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| 201 | (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfFollower))); |
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| 202 | |
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[10805] | 203 | myFollower_->setAction ( Action::FLY, targetAbsolutePositionOfFollower, orient ); |
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[10729] | 204 | } |
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[10731] | 205 | |
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| 206 | |
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| 207 | bool DivisionController::setWingman(CommonController* cwingman) |
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| 208 | { |
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| 209 | |
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| 210 | WeakPtr<WingmanController> wingman = orxonox_cast<WingmanController*>(cwingman); |
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| 211 | if (!this->myWingman_) |
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| 212 | { |
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| 213 | this->myWingman_ = wingman; |
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| 214 | return true; |
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| 215 | } |
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| 216 | else |
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| 217 | { |
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| 218 | return false; |
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| 219 | } |
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| 220 | |
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| 221 | } |
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| 222 | bool DivisionController::setFollower(LeaderController* myFollower) |
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| 223 | { |
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| 224 | if (!this->myFollower_) |
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| 225 | { |
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| 226 | this->myFollower_ = myFollower; |
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| 227 | return true; |
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| 228 | } |
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| 229 | else |
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| 230 | { |
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| 231 | return false; |
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| 232 | } |
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| 233 | } |
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| 234 | bool DivisionController::hasWingman() |
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| 235 | { |
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| 236 | if (this->myWingman_) |
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| 237 | return true; |
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| 238 | else |
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| 239 | return false; |
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| 240 | } |
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| 241 | bool DivisionController::hasFollower() |
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| 242 | { |
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| 243 | if (this->myFollower_) |
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| 244 | return true; |
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| 245 | else |
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| 246 | return false; |
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| 247 | } |
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| 248 | |
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| 249 | |
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[10678] | 250 | |
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| 251 | |
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| 252 | |
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| 253 | } |
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