- Timestamp:
- Nov 9, 2015, 4:38:02 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/AI_HS15/src/orxonox/controllers/DivisionController.cc
r10780 r10789 63 63 this->bShooting_ = true; 64 64 }*/ 65 66 if (this->bHasTargetPosition_)65 66 /* if (this->bHasTargetPosition_) 67 67 { 68 68 this->moveToTargetPosition(); 69 }*/ 70 if (executingMoveToPoint_) 71 { 72 executingMoveToPoint_ = !this->moveAndRoll(dt); 69 73 } 70 74 if (this->bShooting_) … … 81 85 setTargetPositionOfFollower(); 82 86 setTargetPositionOfWingman(); 83 87 if (!executingMoveToPoint_) 88 { 89 Vector3* targetPosition = new Vector3 (0, 0, -2000); 90 moveToPoint(*targetPosition, 180); 91 executingMoveToPoint_ = true; 92 } 84 93 85 94 if (this->myFollower_ && this->target_)
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