[11547] | 1 | |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * Simon Miescher |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /* |
---|
| 30 | * |
---|
| 31 | * |
---|
| 32 | * An asteroid which can be destroyed. Some smaller asteroids are created and a pickup |
---|
| 33 | * spawns. |
---|
| 34 | * |
---|
| 35 | * |
---|
| 36 | * |
---|
| 37 | |
---|
| 38 | */ |
---|
| 39 | |
---|
| 40 | |
---|
| 41 | #include "../../orxonox/worldentities/pawns/Pawn.h" |
---|
| 42 | #include "../../orxonox/worldentities/WorldEntity.h" |
---|
| 43 | |
---|
| 44 | #include "AsteroidMinable.h" |
---|
| 45 | |
---|
| 46 | #include <algorithm> |
---|
| 47 | |
---|
| 48 | #include "core/CoreIncludes.h" |
---|
| 49 | #include "core/GameMode.h" |
---|
| 50 | #include "core/XMLPort.h" |
---|
| 51 | #include "core/EventIncludes.h" |
---|
| 52 | #include "network/NetworkFunction.h" |
---|
| 53 | |
---|
| 54 | // #include "infos/PlayerInfo.h" |
---|
| 55 | // #include "controllers/Controller.h" |
---|
| 56 | // #include "gametypes/Gametype.h" |
---|
| 57 | // #include "graphics/ParticleSpawner.h" |
---|
| 58 | // #include "worldentities/ExplosionChunk.h" |
---|
| 59 | // #include "worldentities/ExplosionPart.h" |
---|
| 60 | |
---|
| 61 | // #include "core/object/ObjectListIterator.h" |
---|
| 62 | // #include "controllers/FormationController.h" |
---|
| 63 | |
---|
| 64 | #include "../pickup/items/HealthPickup.h" |
---|
| 65 | #include "../pickup/PickupSpawner.h" |
---|
| 66 | #include "../pickup/Pickup.h" |
---|
| 67 | #include "../objects/collisionshapes/SphereCollisionShape.h" |
---|
| 68 | #include "../../orxonox/graphics/Model.h" |
---|
| 69 | |
---|
| 70 | |
---|
| 71 | /*Veraenderungstagebuch |
---|
| 72 | - Dynamische Definition von Argumenten funktioniert nicht |
---|
| 73 | - Death-Methode -> Absturz |
---|
| 74 | |
---|
| 75 | |
---|
| 76 | |
---|
| 77 | |
---|
| 78 | */ |
---|
| 79 | |
---|
| 80 | |
---|
| 81 | |
---|
| 82 | namespace orxonox |
---|
| 83 | { |
---|
| 84 | RegisterClass(AsteroidMinable); |
---|
| 85 | |
---|
| 86 | AsteroidMinable::AsteroidMinable(Context* context) : Pawn(context) |
---|
| 87 | { |
---|
| 88 | RegisterObject(AsteroidMinable); |
---|
| 89 | this->setRadarObjectColour(ColourValue(1.0f, 1.0f, 0.0f, 1.0f)); |
---|
| 90 | this->setRadarObjectShape(RadarViewable::Shape::Dot); |
---|
| 91 | |
---|
| 92 | this->setCollisionType(WorldEntity::CollisionType::Dynamic); |
---|
| 93 | |
---|
| 94 | this->generateSmaller = true; |
---|
| 95 | //this->size = this->getSize(); // Value doesn-t get accepted. Weird. |
---|
| 96 | this->size = 5; |
---|
| 97 | this->context = context; |
---|
| 98 | |
---|
| 99 | |
---|
| 100 | Model* hull = new Model(this->context); |
---|
| 101 | // random one of the 6 shapes |
---|
| 102 | //char meshThingy[] = ""; |
---|
| 103 | //sprintf(meshThingy, "ast%f.mesh", round(rand()*5)+1); |
---|
| 104 | // sprintf(str, "Value of Pi = %f", M_PI); |
---|
| 105 | char meshThingy[] = "ast5.mesh"; |
---|
| 106 | |
---|
| 107 | |
---|
| 108 | hull->setMeshSource(meshThingy); |
---|
| 109 | hull->setScale(size); |
---|
| 110 | this->attach(hull); |
---|
| 111 | //hull->setPosition(this->getPosition()); |
---|
| 112 | |
---|
| 113 | SphereCollisionShape* cs = new SphereCollisionShape(this->context); |
---|
| 114 | cs->setRadius(size*2); //OFFEN: Feinabstimmung der Radien |
---|
| 115 | this->attachCollisionShape(cs); |
---|
| 116 | |
---|
| 117 | |
---|
| 118 | |
---|
| 119 | // <Model position="0,-40,40" yaw="90" pitch="-90" roll="0" scale="4" mesh="ast6.mesh" /> |
---|
| 120 | /* |
---|
| 121 | Model* slotModel = nullptr; |
---|
| 122 | |
---|
| 123 | for (int i = 0; i < numWeaponSlots; ++i) |
---|
| 124 | { |
---|
| 125 | slotPosition = weaponSlots.at(i)->getPosition(); |
---|
| 126 | slotOrientation = weaponSlots.at(i)->getOrientation(); |
---|
| 127 | slotModel = new Model(this->getContext()); |
---|
| 128 | slotModel->setMeshSource("Coordinates.mesh"); |
---|
| 129 | slotModel->setScale(3.0f); |
---|
| 130 | slotModel->setOrientation(slotOrientation); |
---|
| 131 | slotModel->setPosition(slotPosition); |
---|
| 132 | |
---|
| 133 | this->attach(slotModel); |
---|
| 134 | debugWeaponSlotModels_.push_back(slotModel); |
---|
| 135 | } |
---|
| 136 | } |
---|
| 137 | else |
---|
| 138 | { |
---|
| 139 | // delete all debug models |
---|
| 140 | for(Model* model : debugWeaponSlotModels_) |
---|
| 141 | { |
---|
| 142 | model->destroy(); |
---|
| 143 | } |
---|
| 144 | debugWeaponSlotModels_.clear(); |
---|
| 145 | } |
---|
| 146 | */ |
---|
| 147 | |
---|
| 148 | |
---|
| 149 | |
---|
| 150 | |
---|
| 151 | } |
---|
| 152 | |
---|
| 153 | AsteroidMinable::~AsteroidMinable() |
---|
| 154 | { |
---|
| 155 | |
---|
| 156 | } |
---|
| 157 | |
---|
| 158 | void AsteroidMinable::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 159 | { |
---|
| 160 | SUPER(AsteroidMinable, XMLPort, xmlelement, mode); |
---|
| 161 | // XMLPortParam(PickupSpawner, "pickup", setPickupTemplateName, getPickupTemplateName, xmlelement, mode); |
---|
| 162 | XMLPortParam(AsteroidMinable, "size", setSize, getSize, xmlelement, mode); |
---|
| 163 | |
---|
| 164 | } |
---|
| 165 | |
---|
| 166 | void AsteroidMinable::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 167 | { |
---|
| 168 | SUPER(AsteroidMinable, XMLEventPort, xmlelement, mode); |
---|
| 169 | |
---|
| 170 | //XMLPortEventState(AsteroidMinable, BaseObject, "vulnerability", setVulnerable, xmlelement, mode); |
---|
| 171 | } |
---|
| 172 | |
---|
| 173 | void AsteroidMinable::registerVariables() |
---|
| 174 | { |
---|
| 175 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
---|
| 176 | registerVariable(this->bVulnerable_, VariableDirection::ToClient); |
---|
| 177 | registerVariable(this->health_, VariableDirection::ToClient); |
---|
| 178 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
---|
| 179 | } |
---|
| 180 | |
---|
| 181 | void AsteroidMinable::tick(float dt) |
---|
| 182 | { |
---|
| 183 | SUPER(Pawn, tick, dt); |
---|
| 184 | if(this->health_ <=0){ |
---|
| 185 | this->death(); |
---|
| 186 | } |
---|
| 187 | |
---|
| 188 | } |
---|
| 189 | |
---|
| 190 | void AsteroidMinable::setSize(float s){ |
---|
| 191 | this->size = s; |
---|
| 192 | this->health_ = 200*s; |
---|
| 193 | } |
---|
| 194 | |
---|
| 195 | float AsteroidMinable::getSize(){ |
---|
| 196 | return this->size; |
---|
| 197 | } |
---|
| 198 | |
---|
| 199 | void AsteroidMinable::death() //ueberschreiben |
---|
| 200 | { |
---|
| 201 | |
---|
| 202 | // pawn -> addExplosionPart |
---|
| 203 | // this.goWithStyle() |
---|
| 204 | |
---|
| 205 | // Spawn Pickup |
---|
| 206 | HealthPickup* hP = new HealthPickup(context); |
---|
| 207 | //OFFEN: Add custom pickup 'resources' |
---|
| 208 | PickupSpawner* thingy = new PickupSpawner(context); |
---|
| 209 | thingy->setPosition(this->getPosition()); |
---|
| 210 | thingy->createDroppedPickup(context, hP, nullptr, 10); |
---|
| 211 | |
---|
| 212 | // /*static*/ PickupSpawner* PickupSpawner::createDroppedPickup(Context* context, Pickupable* pickup, PickupCarrier* carrier, float triggerDistance) |
---|
| 213 | |
---|
| 214 | |
---|
| 215 | |
---|
| 216 | if(this->generateSmaller){ |
---|
| 217 | this->spawnChildren(); |
---|
| 218 | } |
---|
| 219 | |
---|
| 220 | // OFFEN: Sauber kapputten |
---|
| 221 | // just copied other stuff: |
---|
| 222 | this->setHealth(1); |
---|
| 223 | this->bAlive_ = false; |
---|
| 224 | this->destroyLater(); |
---|
| 225 | this->setDestroyWhenPlayerLeft(false); |
---|
| 226 | |
---|
| 227 | // if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
---|
| 228 | // { |
---|
| 229 | // // Set bAlive_ to false and wait for destroyLater() to do the destruction |
---|
| 230 | // this->bAlive_ = false; |
---|
| 231 | // this->destroyLater(); |
---|
| 232 | |
---|
| 233 | // this->setDestroyWhenPlayerLeft(false); |
---|
| 234 | |
---|
| 235 | // } |
---|
| 236 | } |
---|
| 237 | |
---|
| 238 | |
---|
| 239 | void AsteroidMinable::spawnChildren(){ |
---|
| 240 | // Spawn smaller Children |
---|
| 241 | int massRem = this->size-1; //some mass is lost |
---|
| 242 | int num = round((massRem-1)*rand())+1; // random number of children, at least one |
---|
| 243 | massRem = massRem-num; |
---|
| 244 | int extra = 0; |
---|
| 245 | for(int fisch=num; fisch>=1; fisch++){ |
---|
| 246 | // to distribute remaining mass |
---|
| 247 | if(fisch==1){ |
---|
| 248 | extra = massRem; |
---|
| 249 | }else{ |
---|
| 250 | extra = round(massRem*rand()); |
---|
| 251 | massRem = massRem-extra; |
---|
| 252 | } |
---|
| 253 | //Spawn this child |
---|
| 254 | AsteroidMinable* child = new AsteroidMinable(context); |
---|
| 255 | child->setSize(extra + 1); |
---|
| 256 | |
---|
| 257 | //OFFEN:Kollision der Kinder verhindern |
---|
| 258 | //Relativ zu Elternteil automatisch? |
---|
| 259 | //Typ position:rand()*Vektoriwas? |
---|
| 260 | // pawn->getWorldPosition() + Vector3(30,0,-30); |
---|
| 261 | child->setPosition(this->getPosition() + Vector3(num*5, 0, 0)); |
---|
| 262 | } |
---|
| 263 | } |
---|
| 264 | |
---|
| 265 | |
---|
| 266 | |
---|
| 267 | |
---|
| 268 | } |
---|
| 269 | |
---|
| 270 | |
---|
| 271 | |
---|
| 272 | |
---|
| 273 | |
---|
| 274 | /* |
---|
| 275 | void DronePickup::changedUsed(void) |
---|
| 276 | { |
---|
| 277 | SUPER(DronePickup, changedUsed); |
---|
| 278 | |
---|
| 279 | // If the pickup has transited to used. |
---|
| 280 | if(this->isUsed()) |
---|
| 281 | { |
---|
| 282 | |
---|
| 283 | Pawn* pawn = this->carrierToPawnHelper(); |
---|
| 284 | if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. |
---|
| 285 | this->Pickupable::destroy(); |
---|
| 286 | |
---|
| 287 | //Attach to pawn |
---|
| 288 | Drone* drone = new Drone(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
---|
| 289 | drone->addTemplate(this->getDroneTemplate()); |
---|
| 290 | |
---|
| 291 | Controller* controller = drone->getController(); |
---|
| 292 | DroneController* droneController = orxonox_cast<DroneController*>(controller); |
---|
| 293 | if(droneController != nullptr) |
---|
| 294 | { |
---|
| 295 | droneController->setOwner(pawn); |
---|
| 296 | } |
---|
| 297 | |
---|
| 298 | Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(30,0,-30); |
---|
| 299 | drone->setPosition(spawnPosition); |
---|
| 300 | |
---|
| 301 | // The pickup has been used up. |
---|
| 302 | this->setUsed(false); |
---|
| 303 | } |
---|
| 304 | else |
---|
| 305 | { |
---|
| 306 | // If either the pickup can only be used once or it is continuous and used up, it is destroyed upon setting it to unused. |
---|
| 307 | if(this->isOnce() || (this->isContinuous() )) |
---|
| 308 | { |
---|
| 309 | this->Pickupable::destroy(); |
---|
| 310 | } |
---|
| 311 | } |
---|
| 312 | } |
---|