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source: code/branches/Asteroid_HS17/data/levels/Asteroid.oxw @ 11593

Last change on this file since 11593 was 11541, checked in by vyang, 7 years ago

TestLevel Design → immer noch mit Fehlermeldungen, Asteroiden in der death() Methode von AsteroidsStone spawnen oder im game?

File size: 875 bytes
Line 
1 <LevelInfo
2 name = "AsteroidsTest"
3 description = "A level with absolutely nothing in it."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12  include("templates/HeavyCruiser.oxt")
13?>
14
15<?lua
16  include("templates/spaceship.oxt")
17  include("templates/endurancetest_template.oxt")
18?>
19
20<Level>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24  <?lua include("includes/notifications.oxi") ?>
25
26  <Scene
27    ambientlight = "0.8, 0.8, 0.8"
28    skybox       = "Orxonox/Starbox"
29  >
30
31    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
32    <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipAsteroids />
33
34   
35  </Scene>
36</Level>
37
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