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Ignore:
Timestamp:
Nov 6, 2017, 4:06:54 PM (7 years ago)
Author:
vyang
Message:

TestLevel Design → immer noch mit Fehlermeldungen, Asteroiden in der death() Methode von AsteroidsStone spawnen oder im game?

File:
1 edited

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  • code/branches/Asteroid_HS17/data/levels/Asteroid.oxw

    r11490 r11541  
    11 <LevelInfo
    2  name = "emptyLevel"
     2 name = "AsteroidsTest"
    33 description = "A level with absolutely nothing in it."
    44 tags = "test"
     
    1414
    1515<?lua
    16   include("templates/spaceshipEscort.oxt")
     16  include("templates/spaceship.oxt")
    1717  include("templates/endurancetest_template.oxt")
    1818?>
     
    3030
    3131    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    32     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
     32    <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipAsteroids />
    3333
    34     <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="1000" maxhealth="1000" initialhealth="1000">
    35       <templates>
    36         <Template link=endurance />
    37       </templates>
    38     </ModularSpaceShip>
    3934   
    4035  </Scene>
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