1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file InvaderEnemy.h |
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31 | @brief Declaration of the InvaderEnemy class. |
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32 | */ |
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33 | |
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34 | #include "AsteroidsStone.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "Asteroids.h" |
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37 | #include "AsteroidsShip.h" |
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38 | #include <cmath> |
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39 | #include "util/Math.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | RegisterClass(AsteroidsStone); |
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44 | //pawn kann sterben -> nach dem Tot sollen aber 2 Asteroiden spawnen |
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45 | AsteroidsStone::AsteroidsStone(Context* context) : Pawn(context) |
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46 | { |
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47 | RegisterObject(AsteroidsStone); |
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48 | |
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49 | |
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50 | |
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51 | maxspeed = 50.0f; |
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52 | //Random Spawn? pos= random? |
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53 | this->setPosition(rnd(0, fieldWidth_), rnd(0, fieldHeigth_), 0); |
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54 | if(r){ |
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55 | this.r = r*0.5; |
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56 | }else{ |
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57 | this.r = rnd(15, 50); |
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58 | } |
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59 | |
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60 | //random Geschwindigkeit und Richtung |
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61 | velocity.x = rnd(0, maxspeed); |
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62 | velocity.y = rnd(0, maxspeed); |
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63 | } |
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64 | //Bis hier geschrieben |
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65 | void AsteroidsStone::tick(float dt) |
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66 | { |
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67 | Vector3 pos = this->getPosition(); |
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68 | pos.x += velocity.x*dt; |
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69 | pos.y += velocity.y*dt; |
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70 | setPosition(pos); |
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71 | SUPER(AsteroidsStone, tick, dt); |
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72 | } |
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73 | |
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74 | inline bool AsteroidsStone::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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75 | { |
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76 | if(orxonox_cast<InvaderShip*>(otherObject)) |
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77 | removeHealth(2000); |
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78 | return false; |
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79 | } |
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80 | |
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81 | |
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82 | } |
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