- Timestamp:
- Nov 4, 2017, 5:04:59 PM (7 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids/AsteroidsStone.cc
r11516 r11528 42 42 { 43 43 RegisterClass(AsteroidsStone); 44 45 AsteroidsStone::AsteroidsStone(Context* context) : MovableEntity(context)44 //pawn kann sterben -> nach dem Tot sollen aber 2 Asteroiden spawnen 45 AsteroidsStone::AsteroidsStone(Context* context) : Pawn(context) 46 46 { 47 47 RegisterObject(AsteroidsStone); 48 49 48 50 49 51 maxspeed = 50.0f;
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