1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Asteroids2DShip.h |
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31 | @brief Declaration of the Asteroids2DShip class. |
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32 | */ |
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33 | |
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34 | #ifndef _Asteroids2DShip_H__ |
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35 | #define _Asteroids2DShip_H__ |
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36 | |
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37 | |
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38 | #include "asteroids2D/Asteroids2DPrereqs.h" |
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39 | |
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40 | |
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41 | #include "core/XMLPort.h" |
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42 | #include "worldentities/pawns/SpaceShip.h" |
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43 | #include "weapons/WeaponsPrereqs.h" |
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44 | #include "graphics/Camera.h" |
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45 | |
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46 | #include "Asteroids2D.h" // Is necessary for getGame function |
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47 | //#include "Asteroids2DCenterPoint.h" |
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48 | #include "Asteroids2DStone.h" |
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49 | |
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50 | #include "tools/Timer.h" |
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51 | |
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52 | |
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53 | namespace orxonox |
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54 | { |
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55 | class _Asteroids2DExport Asteroids2DShip : public SpaceShip |
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56 | { |
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57 | public: |
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58 | Asteroids2DShip(Context* context); |
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59 | |
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60 | virtual void tick(float dt) override; |
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61 | |
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62 | //no rotation in x and z direction! |
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63 | virtual void rotatePitch(const Vector2& value) override{}; // Rotate in pitch direction. |
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64 | virtual void rotateRoll(const Vector2& value) override{}; // Rotate in roll direction. |
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65 | virtual void boost(bool boost) override; //Override, so that the ship does not shake |
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66 | virtual void updateLevel(); |
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67 | |
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68 | virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; |
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69 | |
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70 | bool isFireing; |
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71 | |
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72 | /*Functions that can be helpful while debugging. |
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73 | - Set a timer so that the function is called for instance every 3s to display the coordinates |
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74 | - Open console with "~`"-key in when you start the Asteroids2D - Minigame. |
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75 | */ |
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76 | void showposition(); |
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77 | void showorientation(); |
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78 | |
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79 | |
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80 | void toggleImmune() |
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81 | { |
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82 | bImmune = !bImmune; |
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83 | } |
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84 | |
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85 | protected: |
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86 | virtual void death() override; |
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87 | |
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88 | private: |
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89 | Asteroids2D* getGame(); |
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90 | |
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91 | float width, height; |
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92 | WeakPtr<Asteroids2D> game; |
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93 | bool bImmune; |
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94 | Timer timer; |
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95 | Timer isimmune; |
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96 | }; |
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97 | } |
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98 | |
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99 | #endif /* _Asteroids2DShip_H__ */ |
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