- Timestamp:
- Dec 13, 2017, 9:21:25 AM (7 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.h
r11660 r11668 63 63 virtual void rotatePitch(const Vector2& value) override{}; // Rotate in pitch direction. 64 64 virtual void rotateRoll(const Vector2& value) override{}; // Rotate in roll direction. 65 virtual void boost(bool boost) override; 65 virtual void boost(bool boost) override; //Override, so that the ship does not shake 66 66 virtual void updateLevel(); 67 67 68 68 virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; 69 69 70 float speed, damping;71 70 bool isFireing; 71 72 /*Functions that can be helpful while debugging. 73 - Set a timer so that the function is called for instance every 3s to display the coordinates 74 - Open console with "~`"-key in when you start the Asteroids2D - Minigame. 75 */ 72 76 void showposition(); 73 77 void showorientation(); 78 79 74 80 void toggleImmune() 75 81 {
Note: See TracChangeset
for help on using the changeset viewer.