Last change
on this file since 11561 was
11560,
checked in by fanconic, 7 years ago
|
Das StoryModeHUD.cc wurde kompiliert und ist momentan bugfrei. Es funktioniert ein Text an einer gewuenschten Stelle im Spiel zu generieren,
|
File size:
1.0 KB
|
Rev | Line | |
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[11527] | 1 | <!-- |
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| 2 | <Template name="defaultHUD"> |
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| 3 | <OverlayGroup name = "defaultHUD" scale = "1, 1"> |
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| 4 | <ChatOverlay |
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| 5 | name = "chat" |
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| 6 | position = "0.03, 0.5" |
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| 7 | font = "VeraMono" |
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| 8 | caption = "" |
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| 9 | textsize = 0.025 |
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| 10 | /> |
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| 11 | |
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| 12 | <GametypeStatus |
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| 13 | name = "state" |
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| 14 | position = "0.5, 0.85" |
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| 15 | font = "VeraMono" |
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| 16 | textsize = 0.05 |
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| 17 | colour = "1.0, 1.0, 0.0, 0.8" |
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| 18 | align = "center" |
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| 19 | /> |
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| 20 | </OverlayGroup> |
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| 21 | </Template> |
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| 22 | --> |
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| 23 | |
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| 24 | |
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[11560] | 25 | <Template name="StoryModeHUD2"> |
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[11527] | 26 | <OverlayGroup name = "spaceshiphud" scale = "1, 1"> |
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| 27 | |
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[11544] | 28 | <!-- |
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[11527] | 29 | <HUDNavigation |
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| 30 | name = "Navigation" |
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| 31 | correctaspect = true |
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| 32 | font = "Arial" |
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| 33 | textsize = 0.03 |
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| 34 | navMarkerSize = 0.00 |
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| 35 | aimMarkerSize = 0.00 |
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| 36 | /> |
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[11544] | 37 | --> |
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[11527] | 38 | |
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[11544] | 39 | <!-- This is the storymode HUD we implemented, to give names to planet objects, rather than using the HUDnavigation--> |
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| 40 | <StoryModeHUD |
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| 41 | name = "StoryMode" |
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| 42 | correctaspect = true |
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[11560] | 43 | font = "Monofur" |
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[11544] | 44 | textSize = 0.05 |
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| 45 | /> |
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| 46 | |
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[11527] | 47 | </OverlayGroup> |
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| 48 | </Template> |
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