[247] | 1 | // |
---|
| 2 | // C++ Implementation: GameStateManager |
---|
| 3 | // |
---|
| 4 | // Description: |
---|
| 5 | // |
---|
| 6 | // |
---|
| 7 | // Author: Oliver Scheuss, (C) 2007 |
---|
| 8 | // |
---|
| 9 | // Copyright: See COPYING file that comes with this distribution |
---|
| 10 | // |
---|
| 11 | // |
---|
| 12 | #include "GameStateManager.h" |
---|
| 13 | |
---|
| 14 | namespace network { |
---|
| 15 | |
---|
| 16 | GameStateManager::GameStateManager() |
---|
| 17 | { |
---|
| 18 | } |
---|
| 19 | |
---|
| 20 | GameStateManager::~GameStateManager() |
---|
| 21 | { |
---|
| 22 | } |
---|
| 23 | |
---|
[332] | 24 | /** |
---|
| 25 | * This function goes through the whole list of synchronisables and |
---|
| 26 | * saves all the synchronisables to a flat "list". |
---|
| 27 | * @return struct of type gamestate containing the size of the whole gamestate and a pointer linking to the flat list |
---|
| 28 | */ |
---|
| 29 | GameState GameStateManager::getSnapshot(int id) |
---|
| 30 | { |
---|
| 31 | //the size of the gamestate |
---|
| 32 | int totalsize=0; |
---|
| 33 | //the size of one specific synchronisable |
---|
| 34 | int tempsize=0; |
---|
| 35 | // get the start of the Synchronisable list |
---|
| 36 | orxonox::Iterator<Synchronisable> it; |
---|
| 37 | // struct for return value of Synchronisable::getData() |
---|
| 38 | syncData sync; |
---|
[247] | 39 | |
---|
[332] | 40 | GameState retval; //return value |
---|
| 41 | retval.id=id; |
---|
| 42 | // reserve a little memory and increase it later on |
---|
| 43 | retval.data = (unsigned char*)malloc(1); |
---|
| 44 | |
---|
| 45 | // offset of memory functions |
---|
| 46 | int offset=0; |
---|
| 47 | // go through all Synchronisables |
---|
| 48 | for(it = orxonox::ObjectList<Synchronisable>::start(); it != 0; ++it){ |
---|
| 49 | //get size of the synchronisable |
---|
| 50 | tempsize=it->getSize(); |
---|
| 51 | // add place for data and 3 ints (length,classid,objectid) |
---|
| 52 | totalsize+=tempsize+3*sizeof(int); |
---|
| 53 | // allocate additional space |
---|
| 54 | retval.data = (unsigned char *)realloc((void *)retval.data, totalsize); |
---|
| 55 | |
---|
| 56 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) |
---|
| 57 | sync=it->getData(retval.data+offset+3*sizeof(int)); |
---|
| 58 | *(retval.data+offset)=sync.length; |
---|
| 59 | *(retval.data+offset+sizeof(int))=sync.objectID; |
---|
| 60 | *(retval.data+offset+2*sizeof(int))=sync.classID; |
---|
| 61 | // increase data pointer |
---|
| 62 | offset+=tempsize+3*sizeof(int); |
---|
| 63 | } |
---|
| 64 | retval.size=totalsize; |
---|
| 65 | return retval; |
---|
[247] | 66 | } |
---|
| 67 | |
---|
[332] | 68 | /** |
---|
| 69 | * This function loads a Snapshort of the gamestate into the universe |
---|
| 70 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
---|
| 71 | */ |
---|
| 72 | bool GameStateManager::loadSnapshot(GameState state) |
---|
| 73 | { |
---|
| 74 | unsigned char *data=state.data; |
---|
| 75 | // get the start of the Synchronisable list |
---|
| 76 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
---|
| 77 | syncData sync; |
---|
| 78 | // loop as long as we have some data ;) |
---|
| 79 | while(data < state.data+state.size){ |
---|
| 80 | // prepare the syncData struct |
---|
| 81 | sync.length = *(int *)data; |
---|
| 82 | data+=sizeof(int); |
---|
| 83 | sync.objectID = *(int *)data; |
---|
| 84 | data+=sizeof(int); |
---|
| 85 | sync.classID = *(int *)data; |
---|
| 86 | data+=sizeof(int); |
---|
| 87 | sync.data = data; |
---|
| 88 | data+=sync.length; |
---|
| 89 | |
---|
| 90 | if(it->objectID!=sync.objectID){ |
---|
| 91 | // bad luck ;) |
---|
| 92 | // delete the synchronisable (obviously seems to be deleted on the server) |
---|
| 93 | while(it != 0 && it->objectID!=sync.objectID){ |
---|
| 94 | removeObject(it); |
---|
| 95 | } |
---|
| 96 | if(it==0){ // add the new object |
---|
[369] | 97 | // =================== factory command to add object |
---|
| 98 | // can we be sure the object really was added? |
---|
| 99 | it=orxonox::ObjectList<Synchronisable>::end(); |
---|
| 100 | it->objectID=sync.objectID; |
---|
| 101 | it->classID=sync.classID; |
---|
[332] | 102 | } |
---|
| 103 | } else { |
---|
| 104 | // we have our object |
---|
| 105 | if(! it->updateData(sync)) |
---|
| 106 | std::cout << "We couldn't update objectID: " \ |
---|
| 107 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
---|
| 108 | } |
---|
| 109 | |
---|
| 110 | } |
---|
[247] | 111 | |
---|
[346] | 112 | return true; |
---|
[247] | 113 | } |
---|
| 114 | |
---|
[332] | 115 | /** |
---|
| 116 | * This function removes a Synchronisable out of the universe |
---|
| 117 | * @param it iterator of the list pointing to the object |
---|
| 118 | * @return iterator pointing to the next object in the list |
---|
| 119 | */ |
---|
| 120 | // orxonox::Iterator<Synchronisable> removeObject(orxonox::Iterator<Synchronisable> it){ |
---|
[346] | 121 | void GameStateManager::removeObject(orxonox::Iterator<Synchronisable> &it){ |
---|
[332] | 122 | orxonox::Iterator<Synchronisable> temp=it; |
---|
| 123 | ++it; |
---|
| 124 | delete *temp; |
---|
| 125 | // return it; |
---|
[247] | 126 | } |
---|
[332] | 127 | |
---|
| 128 | |
---|
| 129 | } |
---|
| 130 | |
---|
| 131 | |
---|