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source: code/branches/FICN/src/orxonox/AIClass.h @ 724

Last change on this file since 724 was 708, checked in by rgrieder, 17 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 2.3 KB
RevLine 
[673]1#ifndef _AIClass_H__
2#define _AIClass_H__
[597]3
[708]4#include "misc/Vector3.h"
[597]5
[708]6namespace orxonox
7{
8  class AIPilot
9  {
[597]10
11
[708]12    /*
13    TASKS:                                                                         Requirements:
[597]14
15    - Change actual Speed to required Speed                                          - Speed as Vector3 , spaceship(?) -> pilot attached to it or vice versa (?)
16    - Open fire, if allowed                                                          - Status of the fleet commander -> allowed to fire , fly etc.
17    - differ friend, ally and enemy                                                  - Lists of ships + who controls them
18    - report ship status to fleet commander                                          - Call own ship status -> ammo, damage etc.
19
20
21
[708]22    */
[597]23
24  public:
25    Vector3 speed;
26
27
28
[708]29    //default constructor
30    AIPilot() {
31      speed = (1,0,0);
32    }
[597]33
[708]34    Vector3 steer(Vector3 reqSpeed) {
35      Quaternion sRotation = speed.getRotationTo(reqSpeed);
36      Radian rollarc = sRotation.getRoll();
37      Radian pitcharc = sRotation.getPitch();
38      Radian yawarc = sRotation.getYaw();
39      return Vector3((float)rollarc.valueRadians(), (float)pitcharc.valueRadians(), (float)yawarc.valueRadians());
40    }
[597]41
42
[708]43  };
[597]44
[708]45  class AIFleetCommander : public  AIPilot {
[597]46
47
[708]48    /*
49    TASKS:                                                                       Requirements:
[597]50
51    - Same tasks as AI_Pilot (only if shipcontrol)                                   - Same as AI_Pilot
52    - Calculate required Speed for any ship in Fleet                                 - Knows all calculation functions
53    - Request fleet status and report to commander                                   - Better list of all ships -> more data for fleet ships
54
55
56
[708]57    */
[597]58
59  public:
60
61
[708]62    //default constructor
63    AIFleetCommander() {
[597]64
[708]65    }
[597]66
67
68
[708]69  };
[597]70
[708]71  class AICommander : public  AIFleetCommander
72  {
[597]73
74
[708]75    /*
76    TASKS:                                                                     Requirements:
[597]77
78    - Decide on general tactics                                                      - List of general fleet status + all possible information on enemies
79    - Save and load tactical data (?)                                                - files with tactical data, e.g. success of strategy etc.
80
81
82
[708]83    */
[597]84
[708]85    //default constructor
86    AICommander() {
[597]87
[708]88    }
[597]89
90
[708]91  };
[597]92
[708]93}
[673]94
95#endif /* _AIClass_H__ */
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