[670] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Fabian 'x3n' Landau |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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[643] | 28 | #include "Projectile.h" |
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| 29 | #include "../core/CoreIncludes.h" |
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[646] | 30 | #include "Explosion.h" |
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| 31 | #include "Model.h" |
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[643] | 32 | |
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| 33 | namespace orxonox |
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| 34 | { |
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| 35 | CreateFactory(Projectile); |
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| 36 | |
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| 37 | Projectile::Projectile(SpaceShip* owner) |
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| 38 | { |
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| 39 | RegisterObject(Projectile); |
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| 40 | |
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| 41 | this->owner_ = owner; |
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| 42 | |
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| 43 | SetConfigValue(lifetime_, 10.0); |
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| 44 | SetConfigValue(speed_, 2000.0); |
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| 45 | |
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| 46 | this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); |
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| 47 | this->attachObject(this->billboard_.getBillboardSet()); |
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| 48 | this->scale(0.5); |
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| 49 | |
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| 50 | if (this->owner_) |
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| 51 | { |
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| 52 | this->setStatic(false); |
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| 53 | this->setOrientation(this->owner_->getOrientation()); |
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| 54 | this->setPosition(this->owner_->getPosition()); |
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[644] | 55 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); |
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[643] | 56 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); |
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| 57 | } |
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| 58 | |
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| 59 | this->destroyTimer_.setTimer(this->lifetime_, false, this, &Projectile::destroyObject); |
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| 60 | } |
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| 61 | |
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| 62 | Projectile::~Projectile() |
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| 63 | { |
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| 64 | } |
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| 65 | |
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[646] | 66 | void Projectile::tick(float dt) |
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| 67 | { |
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| 68 | WorldEntity::tick(dt); |
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| 69 | |
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| 70 | float radius; |
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| 71 | for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) |
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| 72 | { |
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| 73 | if ((*it) != this->owner_) |
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| 74 | { |
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| 75 | radius = it->getScale().x * 3.0; |
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| 76 | |
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| 77 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) |
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| 78 | { |
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[660] | 79 | Explosion* explosion = new Explosion(this); |
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[646] | 80 | delete this; |
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| 81 | return; |
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| 82 | } |
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| 83 | } |
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| 84 | } |
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| 85 | } |
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| 86 | |
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[643] | 87 | void Projectile::destroyObject() |
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| 88 | { |
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| 89 | delete this; |
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| 90 | } |
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| 91 | } |
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