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source: code/branches/OrxoKart_HS18/src/modules/orxokart/OrxoKart.cc @ 12325

Last change on this file since 12325 was 12192, checked in by emustafa, 6 years ago

shroom removed, KartController removed

File size: 7.3 KB
RevLine 
[12057]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Burgener
26 *
27 */
28
29/**
30    @file OrxoKart.cc
31    @brief Implementation of the OrxoKart class. Sets up the whole Minigame
32*/
33
34#include "OrxoKart.h"
[12108]35#include "OrxoKartFlag.h"
36#include "OrxoKartKart.h"
[12057]37#include "OrxoKartOrigin.h"
[12062]38#include "OrxoKartTile.h"
[12057]39#include "core/CoreIncludes.h"
40
41namespace orxonox
42{
43    RegisterUnloadableClass(OrxoKart);
44
45    OrxoKart::OrxoKart(Context* context) : Gametype(context)
46    {
47        RegisterObject(OrxoKart);
48
49        this->origin_ = nullptr;
[12128]50        this->raceFinished = false;
[12057]51        this->firstTick_ = true;
[12144]52        this->numberOfShrooms = 3;
[12156]53        this->player = nullptr;
[12057]54
[12079]55        this->setHUDTemplate("OrxoKartHUD");
[12057]56    }
57
58    void OrxoKart::tick(float dt)
[12062]59    { 
[12057]60        SUPER(OrxoKart, tick, dt);
61        if(this->firstTick_ && this->origin_)
62        {
63            this->firstTick_ = false;
[12111]64            this->wayPoints = std::vector<OrxoKartTile*>(3, nullptr);
[12057]65
[12116]66            this->n = this->origin_->getNumCells();
67            this->s = this->origin_->getCellSize();
68            this->level = this->origin_->getLevel();
[12108]69            int map_1[] =   {1,1,1,1,1,1,1,1,0,0,0
70                            ,1,0,0,0,0,0,0,1,1,1,0
71                            ,1,0,1,1,1,1,0,0,0,1,1
72                            ,1,1,1,0,0,1,1,0,0,0,1
73                            ,0,0,0,0,0,0,1,0,1,1,1
74                            ,1,1,1,1,1,1,1,0,1,0,0
75                            ,1,0,0,0,0,0,0,0,1,0,0
76                            ,1,0,0,0,0,0,0,0,1,0,0
77                            ,1,1,1,1,1,0,0,0,1,1,1
78                            ,0,0,0,0,1,0,0,0,0,0,1
79                            ,0,0,0,0,1,1,1,2,1,1,1};
[12057]80
[12108]81            int map_2[] =  {1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
82                            1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
83                            1,0,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
84                            1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,0,
85                            1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,0,
86                            1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,0,
87                            1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,
88                            1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0,
89                            1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0,
90                            1,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,0,
91                            1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,
92                            0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,
93                            0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,
94                            0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0,0,0,1,
95                            0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,1,
96                            0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,
97                            0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,
98                            0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,
99                            0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,
100                            0,1,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,
101                            0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
102                            0,1,0,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,
103                            0,1,1,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,
104                            0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,1,
105                            0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,2,1,1,1,0,1,1,1};
[12057]106
[12116]107            int *levelcodeArray =  level==1 ? map_1 : map_2;
[12111]108            // int z = 0;
[12089]109            //Generate floor according to levelcode
110            for(int i=0; i<n; i++){
111                for(int j=0; j<n; j++){
[12111]112                    if (int type = levelcodeArray[i*n + j]) {
113                        OrxoKartTile* tile = new OrxoKartTile(origin_->getContext());
[12128]114                        tile->init((n-1-i)*s, j*s, s, 0, type);
[12111]115                        // tiles.push_back(tile);
116                        //++z;
[12116]117                        if (level == 1) {
118                            //map 1
[12128]119                            if ( i == 9 && j == 4 )
[12116]120                                wayPoints.at(0) = tile;
[12111]121
[12128]122                            if ( i == 0 && j == 1) 
[12116]123                                wayPoints.at(1) = tile;
124                            if ( i == 10 && j == 7)
125                                wayPoints.at(2) = tile;
126                        }
127                        else if (level == 2) {
128                            //map 2
[12128]129                            if ( i == 23 && j == 11 )
[12116]130                                wayPoints.at(0) = tile;
131
[12128]132                            if ( i == 0 && j == 1) 
[12116]133                                wayPoints.at(1) = tile;
134                            if ( i == 24 && j == 17)
135                                wayPoints.at(2) = tile;
136                        }   
[12111]137                    }
[12057]138                }   
139            }
[12108]140            //bottom flag
[12062]141           
[12111]142            OrxoKartFlag* flag = new OrxoKartFlag(origin_->getContext());
143            flag->init(n, s);
144            flag_ = flag;
[12057]145
[12192]146             
[12108]147
[12111]148        } //firsttick end
[12128]149       
[12111]150        if (wayPointCounter >= 3)
[12128]151            raceFinished = true;
152
[12111]153        else if (wayPointCounter < 3 && wayPointCounter >= 0 && wayPoints.at(wayPointCounter) != nullptr) {
154            if (wayPoints.at(wayPointCounter)->getCollided()) {
155                for (int i = 0; i < 3; ++i) {
156                    wayPoints.at(i)->setCollided(false);
157                }
158                ++wayPointCounter;
159            }
160        }
161        else {
[12168]162            //orxout() << " Should not happen, look in OrxoKart.cc";
[12111]163        }
[12108]164
[12111]165
166
[12168]167                //orxout() << numberOfShrooms << endl;
[12111]168
169
[12156]170        // Check if ship collided with the flag, flag is the bottom that is responsible for the game to detect the spaceship falling.
[12108]171        if(flag_->getCollided()){
[12168]172                //orxout() << numberOfShrooms << endl;
[12155]173            player = flag_->getObjectofCollision();
[12116]174            if (level == 1)
[12144]175                player->setPosition(Vector3(s*0, 20, s*8.5));
[12116]176            if (level == 2)
[12144]177                player->setPosition(Vector3(s*0, 20, s*18.5));
[12108]178            player->setOrientation(Quaternion(1, 0, 0, 0));   // 0, 0, 0
179            player->setVelocity(Vector3(0,0,0));
180            player->setAcceleration(Vector3(0,0,0));
181            flag_->setCollided(false); 
[12111]182            wayPointCounter = 0;
[12192]183
184           
185
[12156]186        }
[12108]187
[12062]188       
[12057]189    }
190}
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