- Timestamp:
- Dec 7, 2018, 4:40:29 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/OrxoKart_HS18/src/modules/orxokart/OrxoKart.cc
r12156 r12168 163 163 } 164 164 else { 165 orxout() << " Should not happen, look in OrxoKart.cc";165 //orxout() << " Should not happen, look in OrxoKart.cc"; 166 166 } 167 167 168 168 169 169 170 orxout() << numberOfShrooms << endl;170 //orxout() << numberOfShrooms << endl; 171 171 172 172 173 173 // Check if ship collided with the flag, flag is the bottom that is responsible for the game to detect the spaceship falling. 174 174 if(flag_->getCollided()){ 175 orxout() << numberOfShrooms << endl;175 //orxout() << numberOfShrooms << endl; 176 176 player = flag_->getObjectofCollision(); 177 177 if (level == 1) … … 187 187 188 188 if (player && player->isBoosting()) { 189 orxout() << "Boosting" << endl;189 //orxout() << "Boosting" << endl; 190 190 if(!numberOfShrooms) numberOfShrooms--; 191 191 }
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